Limit area model attribute (Water Overlay): Difference between revisions

From Tygron Preview Support Wiki
Jump to navigation Jump to search
mNo edit summary
No edit summary
 
(5 intermediate revisions by 2 users not shown)
Line 3: Line 3:
|attribute=LIMIT_AREA
|attribute=LIMIT_AREA
|unit=nominal value
|unit=nominal value
|description=Whether and how calculations in the simulation should be limited to specific locations of the 3D world.
|description=Whether and how calculations in the simulation should be limited to specific locations of the [[project area]].
|defaultvalue=0 (Entire map)
|icon=waterwizard_icon_limit_area_model_attribute.png
}}</onlyinclude>}}
}}</onlyinclude>}}


There are a few modes available for the [[Water Module]], dictating where calculations are to be performed:
{{nominal list|zeroindex=true
* '''Entire map'''. Calculations are performed across the entire map. Water can flow anywhere.
|| '''Entire map''': Calculations are performed across the entire map. Water can flow anywhere.
* '''Limit to Water Level Areas''' Calculations are only performed in the locations where [[water level area (Water Overlay)|water level area]]s are present.  
|| '''Limit to Water Areas''': Calculations are only performed in the locations where [[water area (Water Overlay)|water area]]s are present.  
* '''Limit to specific Areas''' Calculations are only performed in the locations where [[limitation area (Water Overlay)|limitation areas]] are present.
|| '''Limit to specific Areas''': Calculations are only performed in the locations where [[limitation area (Water Overlay)|limitation areas]] are present.
 
}}
==Possible values==
* 0: '''Entire map'''
* 1: '''Limit to Water Level Areas'''
* 2: '''Limit to specific Areas'''


{{article end
{{article end
|notes=
|notes=
* The overlay attribute name for this option is LIMIT_AREA, which is similar to the default [[Overlay key]] for [[Limitation area (Water Overlay)|Limitation areas]].
* The overlay attribute name for this option is LIMIT_AREA, which is similar to the default [[Overlay key]] for [[Limitation area (Water Overlay)|Limitation areas]].
* When any limit is in effect, water can flow between valid locations, even if those locations are defined through different relevant features (e.g. 2 adjacent water level areas).
* When any limit is in effect, water can flow between valid locations, even if those locations are defined through different relevant features (e.g. 2 adjacent water areas).
* In step 1 of the [[Water Overlay Wizard]], the to be calculated area can be selected. When chosen for the option Limit to specified areas, an extra step in the wizard is added.   
* In step 1 of the [[Water Overlay Wizard]], the to be calculated area can be selected. When chosen for the option Limit to specified areas, an extra step in the wizard is added.   
|howtos=
|howtos=

Latest revision as of 12:02, 7 February 2024

0. Entire map: Calculations are performed across the entire map. Water can flow anywhere.
1. Limit to Water Areas: Calculations are only performed in the locations where water areas are present.
2. Limit to specific Areas: Calculations are only performed in the locations where limitation areas are present.

Notes

  • The overlay attribute name for this option is LIMIT_AREA, which is similar to the default Overlay key for Limitation areas.
  • When any limit is in effect, water can flow between valid locations, even if those locations are defined through different relevant features (e.g. 2 adjacent water areas).
  • In step 1 of the Water Overlay Wizard, the to be calculated area can be selected. When chosen for the option Limit to specified areas, an extra step in the wizard is added.

How-to's

See also