Unsaturated fraction (Water Overlay): Difference between revisions

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|unit=fraction
|unit=fraction
|description=The initial fraction of the maximum storage capacity of the unsaturated zone which is filled with water.
|description=The initial fraction of the maximum storage capacity of the unsaturated zone which is filled with water.
|defaultvalue=0
|defaultvalue=0.0
|icon=Waterwizard_icon_unsaturated_fraction.png
}}</onlyinclude>}}
}}</onlyinclude>}}


{{article end
{{article end
|notes=
|notes=
* This value is automatically adjusted for the terrain's [[Min unsaturated fraction (Terrain Attribute)|MIN_UNSATURATED_FRACTION]] value. Thus initial fraction = max(UNSATURATED_FRACTION, MIN_UNSATURATED_FRACTION).
* The maximum storage capacity of underground terrains can be configured with the [[Terrain water storage percentage (Water Overlay)|Water storage percentage]] attribute.
* The maximum storage capacity of underground terrains can be configured with the [[Terrain water storage percentage (Water Overlay)|Water storage percentage]] attribute.
* Note that this fraction is relative to the maximum water storage capacity of the terrain and not relative to the underground terrain volume.
* Note that this fraction is relative to the maximum water storage capacity of the terrain and not relative to the underground terrain volume. This amounts to the following formula: <br>Amount of water in the unsaturated zone = relative ground water depth * [[Terrain water storage percentage (Water Overlay)|WATER_STORAGE_PERCENTAGE]] * [[Unsaturated fraction (Water Overlay)|UNSATURATED_FRACTION]].
** Underground terrain volume this fraction applies to does ''not'' include the underground height of the saturated zone. Only the underground which is not saturated is taken into account for the unsaturated zone.
* For example, an underground terrain with a water storage of 25% and a ground water depth of 1 m and a configured unsaturated fraction of 0.25 will result in 0.0625 meter water in the unsaturated zone. (25% of 25% of the total volume of 1 m3)
** This amounts to the following formula: Amount of water in the unsaturated zone = ground water depth * [[Terrain water storage percentage (Water Overlay)|WATER_STORAGE_PERCENTAGE]] * UNSATURATED_FRACTION.
** For example, an underground terrain with a water storage of 25% and a ground water depth of 1 m and a configured unsaturated fraction of 0.25 will result in 0.0625 meter water in the unsaturated zone. (25% of 25% of the total volume of 1 m3)
|seealso=
|seealso=
* [[Unsaturated fraction prequel (Water Overlay)]]
* [[Unsaturated fraction prequel (Water Overlay)]]
* [[Water storage percentage (Water Overlay)]]
* [[Terrain min unsaturated fraction (Water Overlay)]]
*[[Ground infiltration formula (Water Overlay)]]
|howtos=
|howtos=
* [[How to add and remove an Attribute]]
* [[How to add and remove an Attribute]]

Latest revision as of 18:45, 4 December 2025

Notes

  • This value is automatically adjusted for the terrain's MIN_UNSATURATED_FRACTION value. Thus initial fraction = max(UNSATURATED_FRACTION, MIN_UNSATURATED_FRACTION).
  • The maximum storage capacity of underground terrains can be configured with the Water storage percentage attribute.
  • Note that this fraction is relative to the maximum water storage capacity of the terrain and not relative to the underground terrain volume. This amounts to the following formula:
    Amount of water in the unsaturated zone = relative ground water depth * WATER_STORAGE_PERCENTAGE * UNSATURATED_FRACTION.
  • For example, an underground terrain with a water storage of 25% and a ground water depth of 1 m and a configured unsaturated fraction of 0.25 will result in 0.0625 meter water in the unsaturated zone. (25% of 25% of the total volume of 1 m3)

How-to's

See also