Avg terrain width m (Water Overlay): Difference between revisions
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[[File:Wateroverlay_wizard_avg_terrain_width.png|thumb|right|Average terrain width can be configured in the Simulation Settings step, when the surface water mode set to '''Avg Terrain'''.]] | |||
{{Overlay attributes|<onlyinclude> | {{Overlay attributes|<onlyinclude> | ||
{{Overlay attributes|type=row|overlay=Water | {{Overlay attributes|type=row|overlay=Water | ||
|attribute=AVG_TERRAIN_WIDTH_M | |attribute=AVG_TERRAIN_WIDTH_M | ||
|unit=m | |unit=m | ||
|range=0 to 10000 [[grid cell]]s | |||
|description=With the surface water mode set to '''Avg Terrain''', identified water average areas can be extended to include surrounding terrain within the configured distance. | |description=With the surface water mode set to '''Avg Terrain''', identified water average areas can be extended to include surrounding terrain within the configured distance. | ||
|defaultvalue=1000 | |defaultvalue=1000 | ||
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<gallery mode=nolines> | <gallery mode=nolines widths=300px heights=200px> | ||
File:Wateroverlay_avg_terrain_width_1000m.png|Water Overlay | File:Wateroverlay_avg_terrain_width_1000m.png|[[Water Overlay]] set to [[Surface water (Water Overlay)|Grid Averaging Terrains]] and a configured average terrain width of 1000m. | ||
File:Wateroverlay_avg_terrain_width_100m.png|Water Overlay | File:Wateroverlay_avg_terrain_width_100m.png|[[Water Overlay]] set to [[Surface water (Water Overlay)|Grid Averaging Terrains]] and a configured average shore width of 100m. | ||
File:Wateroverlay_difference_waterlevel_avg_terrain_width.png|Difference in [[Surface last value result type (Water Overlay)|water level]]. | File:Wateroverlay_difference_waterlevel_avg_terrain_width.png|Difference in [[Surface last value result type (Water Overlay)|water level]]. | ||
</gallery> | </gallery> | ||
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|notes= | |notes= | ||
* This option is only used when the [[Surface_water_(Water_Overlay)|surface water mode]] is set to '''Avg Terrain'''. | * This option is only used when the [[Surface_water_(Water_Overlay)|surface water mode]] is set to '''Avg Terrain'''. | ||
* As indicated by the range, the average terrain width is converted to a grid cell amount; the average terrain width is divided by the [[grid cell size]]. | |||
|howtos= | |howtos= | ||
* [[How to add and remove an Attribute]] | * [[How to add and remove an Attribute]] |
Latest revision as of 16:05, 29 January 2024
Icon | Attribute | Unit | Range | Description | Default value |
---|---|---|---|---|---|
AVG_TERRAIN_WIDTH_M | m | 0 to 10000 grid cells | With the surface water mode set to Avg Terrain, identified water average areas can be extended to include surrounding terrain within the configured distance. | 1000 |
This allows water on land to be averaged with the waterways. Water on land that can be averaged has to be higher than the configured AVG_TERRAIN_STORAGE_M.
Water Overlay set to Grid Averaging Terrains and a configured average terrain width of 1000m.
Water Overlay set to Grid Averaging Terrains and a configured average shore width of 100m.
Difference in water level.
Notes
- This option is only used when the surface water mode is set to Avg Terrain.
- As indicated by the range, the average terrain width is converted to a grid cell amount; the average terrain width is divided by the grid cell size.