Impact range m (Water Overlay): Difference between revisions
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<gallery mode=nolines widths=300px heights=200px> | <gallery mode=nolines widths=300px heights=200px> | ||
File:Wateroverlay_impact_range_3m.png|[[Water Overlay]] with a configured flood threshold of 0.5m and a impact range of 3m. | File:Wateroverlay_impact_range_3m.png|[[Water Overlay]] with a configured flood threshold of 0.5m and a impact range of 3m. | ||
File: | File:Wateroverlay_impact_range_30m.png|[[Water Overlay]] with a configured range m threshold of 0.5m and a impact range of 30m. | ||
File: | File:Wateroverlay_impact_range_30min.png|[[Surface last value result type (Water Overlay)|Surface last value]] result overlay of a 30 minute flood caused by a [[Breach (Water Overlay)|Breach]]. | ||
</gallery> | </gallery> | ||
Latest revision as of 16:04, 29 January 2024
Icon | Attribute | Unit | Range | Description | Default value |
---|---|---|---|---|---|
IMPACT_RANGE_M | m | the width in meters of the water next to or against the building that have to be flooded before the building is considered impacted by water. | 3 |
This attribute can tune the amount of cells that has to be flooded before the building is considered impacted. For example a value of 0 means the buildings is always impacted, a value of 1 means at least 1m of cells touching the building needs to be flooded and so on. With the Impact flood threshold m attribute the height of the water can be adjusted.
Water Overlay with a configured flood threshold of 0.5m and a impact range of 3m.
Water Overlay with a configured range m threshold of 0.5m and a impact range of 30m.
Surface last value result overlay of a 30 minute flood caused by a Breach.