Object entry correction (Water Overlay): Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
(One intermediate revision by the same user not shown) | |||
Line 6: | Line 6: | ||
|icon=Object_correction.png | |icon=Object_correction.png | ||
|defaultvalue=2 | |defaultvalue=2 | ||
|range=0 to 3 cells | |||
}}</onlyinclude>}} | }}</onlyinclude>}} | ||
Entry and exit points of hydraulic | Entry and exit points of hydraulic structures, such as [[Culvert (Water Overlay)|culvert]]s, [[Pump (Water Overlay)|pump]]s and [[Weir (Water Overlay)|weir]]s, can sometimes overlap each other. When this happens the rasterizer automatically moves the entry/exit point(s) by a maximum of some amount of cells such that the object(s) can operate. | ||
{{article end | {{article end |
Latest revision as of 13:38, 26 February 2024
Icon | Attribute | Unit | Range | Description | Default value |
---|---|---|---|---|---|
OBJECT_ENTRY_CORRECTION | cells | 0 to 3 cells | How many cells allowed to move a hydraulic structure's entry point when it overlaps with another hydraulic building. | 2 |
Entry and exit points of hydraulic structures, such as culverts, pumps and weirs, can sometimes overlap each other. When this happens the rasterizer automatically moves the entry/exit point(s) by a maximum of some amount of cells such that the object(s) can operate.
Notes
- This Attribute is by default set to 2 which means object correction is applied.
- 3 cells is the maximum allowed for this Attribute.
- In the advanced settings step of the Water Overlay Wizard, this Attribute can also be (de)activated.