Rainfall Overlay: Difference between revisions

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{{learned|what the rainfall overlay is|how the rainfall overlay can be used|how the rainfall overlay can be configured|what principles govern its calculation|what formulas are used to perform the calculations}}
{{learned|what the rainfall overlay is|how the rainfall overlay can be used|how the rainfall overlay can be configured|what principles govern its calculation|what formulas are used to perform the calculations}}
==The Rainfall Overlay==
==Result types==
The rainfall overlay is a [[grid overlay]] showing results of heavy rainfall on the surface (inundation), sub-surface (groundwater), open water and sewer system. The following results are produced:
The rainfall overlay is a [[grid overlay]] showing results of heavy rainfall on the surface (inundation), sub-surface (groundwater), open water and sewer system. The following results are produced:
* '''BASE_GROUNDWATER_DISTANCE''': shows the distance between the groundwater level. For now, the height of the ground level is including the buildings and other objects on the ground (the height to the surface). This will be changed to the terrain height in a following release.   
* '''BASE_GROUNDWATER_DISTANCE''': shows the distance between the groundwater level. For now, the height of the ground level is including the buildings and other objects on the ground (the height to the surface). This will be changed to the terrain height in a following release.   

Revision as of 09:59, 22 August 2017

Template:Learned

Result types

The rainfall overlay is a grid overlay showing results of heavy rainfall on the surface (inundation), sub-surface (groundwater), open water and sewer system. The following results are produced:

  • BASE_GROUNDWATER_DISTANCE: shows the distance between the groundwater level. For now, the height of the ground level is including the buildings and other objects on the ground (the height to the surface). This will be changed to the terrain height in a following release.
  • BASE_TYPES: shows the division of the grid cells in water, land or sewer areas that are connected to the sewer. Playing with the grid cell size, will make this division between areas/terrain types more or less accurate, which affects the calculation of the flooding.
  • EVAPORATED: shows how much water is evaporated after the rainfall in the defined simulation time. For more information on how this layer is calculated, see the Rainfall overlay calculations page.
  • IMPACTED_BUILDINGS: shows all constructions or neighboring cells which will be flooded with the settings as provided in the rain overlay wizard and the IMPACT_FLOOD_THRESHOLD_M attribute (see attributes of the rainfall overlay). The result type shows therefore which constructions or neighboring cells are more flooded than the defined threshold. The colors are based on the attribute 'Critical infrastructure' in the function values table, in where a classification is made in the importance of flooding of different types of buildings. Three values can be entered in the function values table: 0 (not very critical, for example a shed or a park), 1 (important, most buildings), 2 (critical, such as a hospital or a school).
  • SEWER_LAST_VALUE: The amount of water remaining in the sewer after the simulation is over
  • SEWER_MAX_VALUE: The largest amount of water that was in the sewer at any time during the simulation
  • SURFACE_DURATION: The total amount of time the surface has water on it
  • SURFACE_FLOW: The total amount of water which has flowed across the surface
  • SURFACE_LAST_VALUE: The amount of water remaining on the surface after the simulation is over
  • SURFACE_MAX_VALUE: The largest amount of water that was on the surface at any time during the simulation. Differs from WATER_STRESS in that water stored on bodies of water is always included.
  • UNDERGROUND_FLOW: The total amount of water which has flowed underground
  • UNDERGROUND_LAST_VALUE: the amount of water which has flowed underground after the rain simulation is over.
  • UNDERGROUND_MAX_VALUE: the largest amount of water that flowed underground at any time during the simulation
  • WATER_STRESS: The maximum amount of excess water at any time during the simulation. Differs from SURFACE_MAX_VALUE because water stored on bodies of water are not immediately deemed "excess", this depends on the threshold value (ALLOWED_WATER_INCREASE_M) which can be defined in the last step of the rain overlay wizard or in the Keys section of the overlay. If the amount of water exceeds this threshold value, the amount of water is visible on the water bodies.

Hydrological and hydraulic models

Concepts

For the computation of the Rainfall Overlay several models are incorporated, which will be briefly described in this section. For more details, please read the reference page:

  • A rainfall 2 runoff model, describing the transport of rainfall via roofs, paved and unpaved areas to the groundwater, sewer system and/or surface in every cell
  • An inundation model, describing the process of overland flow (also referred to as sheet flow), when runoff exceeds the transport capacity of the sewer system.
  • A groundwater model, describing the transport of water trough the sub-soil.
  • A sewer model, describing the transport of water trough the sewer system.
  • A surface water model, describing the transport of water trough a polder system

The rainfall 2 runoff model, inundation model and groundwater model use a computational cell as unit. The sewer and surface water models use larger areas, referred to as districts, as primary unit.

The rainfall overlay can be linked to the subsidence overlay to see the impact of subsidence on inundation. See therefore the section about including the subsidence overlay.

File:Rainfall Overlay scematic.png

Rainfall and evaporation are supplied as input data. Depending on the topography assigned to a cell rainfall contributes to storage (e.g. trees, roofs, etc) on paved (houses, roads, etc), unpaved (e.g. green zones) or open water areas from which evaporation can take place, depending on the topography of a cell. In case these storages are depleted:

  • In case of unpaved topography excess water contributes directly to surface (SCF)
  • Excess water from paved cells contributes to sewer storage (SIF) of the sewer district. If insufficient storage is available in the sewer district, water contributes to surface storage (SCF)

From the surface storage water can directly infiltrate (INF) to the sub-surface if both the infiltration capacity and sub-surface storage is sufficient.

Water can flow from cell to cell via the surface (RUN), using the manning equation. If surface runoff contributes to a cell with an open water topography in contributes to the storage of the water district. Cell to cell ground water flow (GWF) is represented by Darcy's law.

The sewer system and surface water system are represented by districts. Water from sewer districts (SEW OUT) is assumed to be pumped to a treatment plant and extracted from the model domain. The surface water system can consist of multiple water districts (for now we use peilgebieden), which have a typical drainage level. Outflow from each district (DIST OUT) can be extracted from the model domain or contribute to another district via hydraulic structures. Currently weirs, culverts and pumps are incorporated in the model.

Scope of application

The rainfall overlay is typically used to show impact of heavy rainfall, typically more than 20 mm/hour in urban areas, in flat till mildly-sloped areas. It includes all processes describing what is commonly referred to as pluvial flooding or flash floods.

Please bear in mind the following:

  • As the sewer system is simplified to districts, flooding due to sewer surcharge (water ex-filtrating from sewer systems) due to insufficient sewer capacity is excluded
  • As the surface water system is simplified to districts, flooding due to over-topping canal embankments is excluded
  • The total simulation time is by default divided by 2000 time steps (referred to as cycles). When the total simulation time is increased, the amount of cycles can be increased when necessary to assure accurate simulation results results.

Rainfall overlay wizard

The rainfall overlay can be added to the project multiple times, to present different outcomes or scenarios and compare these, for example for different rainfall amounts. For information on adding and removing the overlay to and from the project, see the page about overlays in general.

When no input data is provided, results will be computed using default values and assumptions. To specify input, the rainfall overlay wizard is developed.

Step 1: Defining the weather

In the first step the weather can be defined. Currently rainfall and evaporation are assumed uniform over the project domain; no variation in space can be specified.

File:Step1-weather.PNG

At this screen you can define:

  1. a rainfall event and give it a name
  2. the length of the rainfall event and the dry period after the event. The sum of these determine the period over wich a simulation is run
  3. the total rainfall amount in mm which will be distributed over the length of the rainfall event
  4. the reference evaporation rate in mm/day
  5. a rainfall-pattern, currently defined in 1-10 sines, which can be controlled by the slider

Step 2: Setup of the water system

The overlay model can be defined by providing the following data:

  • water areas (for now typically peilgebieden)
  • sewer districts (rioleringsgebieden)
  • hydraulic structures (culverts,weirs and pumps)
  • initial groundwater levels

Water areas

Water areas are imported as one or multiple areas and have one uniform representative water level. Water from one water area can flow to an adjacent water areas via hydraulic structures. Water can be extracted from the water system by specification of an outlet.

File:Step2-water areas.PNG

Water areas are defined by uploading a geojson file. The following attributes are needed for the calculations.

Attribute Description Example Remark
NAME The name of the water level area. PG 256 This attribute is not loaded in as attribute, but can be used as name to identify the resulting area in the Engine later on.
WATER_LEVEL The height of the water, in meters relative to reference (mNAP in The Netherlands). -1.5 This is mandatory information
OUTLET The amount of water which disappears from this level area in cubic meters per second (m3/s). 1.65 This could also be the outlet of a gemaal

Initial ground water level

This step in the rain overlay wizard provides the possibility to upload a GeoTiff file with ground water levels in m relative to reference level (NAP in The Netherlands). By default the ground water level of the water level areas is used (for example the Gemiddelde Hoge Grondwaterstand in Dutch cases). The soil layer between the surface and the groundwater is available for storage.

Sewer areas

The next step allows for the sewer areas to be uploaded. The file is loaded in as a geojson file as areas. The following attributes are needed:

Attribute Description Example Remark
NAME The name of the sewer. Sewer North-East This attribute is not loaded in as attribute, but can be used as name to identify the resulting area in the Engine later on.
SEWER_PUMP_SPEED The speed at which water is pumped out of the sewer, in cubic meters per second (m3/s). 0.0012 All areas which are not plots of this kind should either not have PERCEEL as an attribute, or should have it set to 0(*).
SEWER_STORAGE The amount of water which can be stored in this sewer, in meters (m). 0.007 The total amount of storage for this sewer is the surface area of the constructions which are connected to the sewer in this particular sewer area, times this attribute.

If no sewers exist, the model has no water flowing into sewer containers for storage. Therefore, you can automatically generate these areas. For more information on how the generation of these areas is done or about the sewer system in general, see the Rainfall overlay calculations page.

Hydraulic structures

water areas and can discharge to adjacent water areas and sewer areas by means of hydraulic structures. Hydraulic structures are loaded in the project as geojson file. The following structures are implemented:


The following attributes need to be present.

Weirs must overlap with at most 2 water level areas. If a weir overlaps with more that 2 water level areas, 2 areas are selected at random which the weir pumps between. If a weir overlaps with only 1 water level area, only its outlet function is processed. Structures which do not overlap with any water level areas are imported for visualization, but do not transport any water.

Step 3: Hydrological coefficients

In the next steps of the wizard, hydrological coefficients regarding the surface and the underground terrains, can be edited. For each of these coefficients, representative values are already entered in the forms.

  • Water infiltration (m per day): the speed by which the water infiltrates the underground. The speed is also determined by the underground water infiltration factor. From these two values, the lowest value is used.
  • Water manning: the Gauckler Manning coefficient, often denoted as n, is an empirically derived coefficient, which is dependent on many factors, including surface roughness and sinuosity. For more information about this formula see the Rainfall overlay calculations page.
  • Water evaporation factor: this factor will be multiplied with the general reference evaporation.
  • Reference Evaporation (mm per day): The Makking reference evaporation factor. This value ranges from 0.5 mm per day in the winter till 3 mm per day in the summer for the weather station ‘ De Bilt’ in the Netherlands.
  • Water storage fraction: the percentage of underground volume that can be used for the storage of water. This number is determined by the difference between the ground water level and the surface height times the surface area.
  • Vertical to horizontal infiltration factor: This factor will be multiplied with the vertical infiltration speed, to obtain the horizontal infiltration speed.
File:Visualisatie wateroverlast.JPG
Schematic visualization of the water flow over the water level areas and hydrological constructions.

Building functions

Since constructions in the Engine have an effect on the flow of the water, for example if a building has a green roof, attributes concerning these values can be adjusted in this step of the wizard. Representative values are already entered in the table. The same values can also be adjusted in the function values window.

Visualization of the water system

In the last step you can choose for a result type, as listed above. If you have provided the water level areas and the hydrological constructions to the Engine, along with the required attributes, a schematic visualization of the water flow from the various water level areas and the hydrological constructions is visible. The red spheres stand for water flowing from a weir to another water level area. The green spheres stand for a weir receiving water from a water level area. The speed of the spheres is based on the WEIR_SPEED and the OUTLET values. If no spheres are visible, the water flows very gently between these water level areas. The pop-ups in the 3D world are panels which mark the middle of the water level area or the place of the hydrological constructions. In these panels, the provided attributes, such as the WATER_LEVEL_M or the WEIR_HEIGHT can also be edited. Play around with this to see how the water flow changes.

Including subsidence

File:Subsidence attribute.JPG
Create a new attribute containing the recalculated water levels.
File:Include subsidence.JPG
Include the subsidence overlay and select the new water level attribute.

For the calculation of the effects of a severe rainfall, effects of subsidence can be included, such as the recalculated water levels and the changed ground levels. For now, ground water levels affected by the subsidence are not included.

How to include subsidence:
  1. Add the subsidence overlay. Take note of when to use and how to configure the subsidence overlay.
  2. In the right panel, select the "Keys" tab
  3. Select the "Area attribute: output level (m)". Choose a new attribute, for example the WATER_LEVEL_OUTPUT attribute, to write the new water levels to.
  4. In the Rainfall overlay in the right panel, select the "Keys" tab.
  5. Choose the overlay for the subsidence model you want to use in the "Include Subsidence" form.
  6. Also select the newly created attribute containing the water levels in the "Area Attribute: Water Level (m)" form.
  7. Go to the "General" tab and recalculate the grid.

Be careful not to write the new water levels calculated in the subsidence overlay to the already existing water level attribute, otherwise the subsidence model will be recalculated with incorrect values when refreshing this overlay.

You can play around with the results of the two overlays and compare, for example, two rainfall overlays where one overlay takes the effects of a subsidence model into account and the other overlay shows results without these effects.

Attribute Description Example Remark
NAME The name of the weir. PG 256 This attribute is not loaded in as attribute, but can be used as name to identify the resulting contruction in the Engine later on.
WEIR_HEIGHT_M The height of the weir (crest level), in meters relative to the reference level used (NAP in The Netherlands). -1.5
WEIR_WIDTH The width of the weir (crest) in meters. 1.2
WEIR_COEFFICIENT The loss coefficient of the weir (a combination of contraction and other losses). 0.6
WEIR_N