Geo Data Wizard: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
Line 20: | Line 20: | ||
# Through a [[CSW|Catalogue Service for the Web]] | # Through a [[CSW|Catalogue Service for the Web]] | ||
These methods can be divided into two: uploading data from a file to the Engine and the other is downloading data through an URL to the Engine. | These methods can be divided into two: uploading data from a file to the Engine and the other is downloading data through an URL to the Engine. | ||
==Requirements on Geo Data== | |||
There are several requirements for loading in [[Geo Data]]. The Data Wizard helps you to transform your data to the proper format for importing. | |||
# Geo Data in the Engine are always polygons. Line and point features are not allowed by the Engine. The wizards helps you by buffering the line and point features to polygons. | |||
# Only numerical attributes can be loaded in in the Engine. |
Revision as of 14:59, 1 November 2017
The Geo Data Wizard
The Geo Data Wizard or in short Data Wizard is a series of steps to guide you through the process of importing Geo data in the Engine. There are several different Data Wizards which each guide you through different processes for importing Geo data in the Engine. The different wizards are for importing data as:
Each of these wizards contain comparable steps which are described below.
Methods for importing Geo Data
There are three methods for importing geo data.
- Through a GeoJSON file
- Through a Web Feature Service
- Through a Catalogue Service for the Web
These methods can be divided into two: uploading data from a file to the Engine and the other is downloading data through an URL to the Engine.
Requirements on Geo Data
There are several requirements for loading in Geo Data. The Data Wizard helps you to transform your data to the proper format for importing.
- Geo Data in the Engine are always polygons. Line and point features are not allowed by the Engine. The wizards helps you by buffering the line and point features to polygons.
- Only numerical attributes can be loaded in in the Engine.