Terrain water evaporation factor (Water Overlay): Difference between revisions
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===Plants=== | ===Plants=== | ||
[[Terrain]]s can be configured with plant-related attributes, similar to [[construction]]s configured as [[Water evaporation factor (Water Overlay) | [[Terrain]]s can be configured with plant-related attributes, similar to [[construction]]s configured as [[Water evaporation factor (Water Overlay)|crops and foliage]], allowing it to draw water from the [[Underground model (Water Overlay)|underground]] and evaporate it. | ||
===Notes=== | ===Notes=== |
Revision as of 08:35, 20 June 2019
Plants
Terrains can be configured with plant-related attributes, similar to constructions configured as crops and foliage, allowing it to draw water from the underground and evaporate it.
Notes
- Because the model assumes evaporation due to plants on the surface, the Water Module looks at the surface terrain type for this attribute.
- When a construction is present in any given location, the values for evaporation of the construction will overrule any values set by terrain in the same location. This is also true if the construction has its evaporation values set to 0; they will overrule the terrain's values and thus not allow evaporation of underground water to occur.
- The groundwater level reduction is inversely proportional to the WATER_STORAGE_PERCENTAGE, as the contribution of a given volume of water to the groundwater level increases when the capacity for water storage in the underground layer decreases.
How-to's