Object entry correction (Water Overlay): Difference between revisions
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|attribute=OBJECT_CORRECTION | |attribute=OBJECT_CORRECTION | ||
|unit=boolean | |unit=boolean | ||
|description=Objects (culverts, pumps, weirs) sometimes overlap each other and then one | |description=|Objects (culverts, pumps, weirs) can sometimes overlap each other and then one or more objects become inactive. When this happens the rasterizer automatically moves the inactive object(s) start/end point(s) by a maximum of one cell so the object(s) become active. | ||
}} | }} | ||
==Notes== | |||
* This attribute is by default set to 1 which means object correction is applied. | |||
==How-to's== | ==How-to's== |
Revision as of 11:04, 16 December 2019
Notes
- This attribute is by default set to 1 which means object correction is applied.