Object entry correction (Water Overlay): Difference between revisions

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|attribute=OBJECT_CORRECTION
|attribute=OBJECT_CORRECTION
|unit=boolean
|unit=boolean
|description=Objects (culverts, pumps, weirs) sometimes overlap each other and then one object becomes inactive. When this happens the rasterizer automatically moves the object start/end point by a maximum of one cell so both object are connected.  
|description=|Objects (culverts, pumps, weirs) can sometimes overlap each other and then one or more objects become inactive. When this happens the rasterizer automatically moves the inactive object(s) start/end point(s) by a maximum of one cell so the object(s) become active.  
}}
}}
==Notes==
* This attribute is by default set to 1 which means object correction is applied.


==How-to's==
==How-to's==

Revision as of 11:04, 16 December 2019