Object entry correction (Water Overlay): Difference between revisions
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{{Overlay | {{Overlay attributes|<onlyinclude> | ||
{{Overlay attributes|type=row|overlay=Water | |||
|attribute=OBJECT_CORRECTION | |attribute=OBJECT_CORRECTION | ||
|unit=boolean | |unit=boolean | ||
|description= | |description=Whether to move hydraulic constructions if they would otherwise be inactive due to overlap with another hydraulic construction. | ||
}} | }} | ||
</onlyinclude>}} | |||
Objects (culverts, pumps, weirs) can sometimes overlap each other and then one or more objects become inactive. When this happens the rasterizer automatically moves the inactive object(s) start/end point(s) by a maximum of one cell so the object(s) become active. | |||
{{article end | |||
|notes= | |||
* This attribute is by default set to 1 which means object correction is applied. | * This attribute is by default set to 1 which means object correction is applied. | ||
* In the advanced settings step of the [[ | * In the advanced settings step of the [[Water Overlay Wizard]], this attribute can also be (de)activated. | ||
|howtos= | |||
* [[How to add and remove an Attribute]] | * [[How to add and remove an Attribute]] | ||
}} | |||
{{ | {{WaterOverlay model attribute nav}} |
Revision as of 06:50, 2 October 2020
Icon | Attribute | Unit | Range | Description | Default value |
---|---|---|---|---|---|
OBJECT_CORRECTION | boolean | Whether to move hydraulic constructions if they would otherwise be inactive due to overlap with another hydraulic construction. | n/a |
Objects (culverts, pumps, weirs) can sometimes overlap each other and then one or more objects become inactive. When this happens the rasterizer automatically moves the inactive object(s) start/end point(s) by a maximum of one cell so the object(s) become active.
Notes
- This attribute is by default set to 1 which means object correction is applied.
- In the advanced settings step of the Water Overlay Wizard, this attribute can also be (de)activated.