Object entry correction (Water Overlay): Difference between revisions

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|unit=boolean
|unit=boolean
|description=Whether to move hydraulic constructions if they would otherwise be inactive due to overlap with another hydraulic construction.
|description=Whether to move hydraulic constructions if they would otherwise be inactive due to overlap with another hydraulic construction.
}}
}}</onlyinclude>}}
</onlyinclude>}}


Objects (culverts, pumps, weirs) can sometimes overlap each other and then one or more objects become inactive. When this happens the rasterizer automatically moves the inactive object(s) start/end point(s) by a maximum of one cell so the object(s) become active.  
Objects (culverts, pumps, weirs) can sometimes overlap each other and then one or more objects become inactive. When this happens the rasterizer automatically moves the inactive object(s) start/end point(s) by a maximum of one cell so the object(s) become active.  

Revision as of 09:51, 2 October 2020

Objects (culverts, pumps, weirs) can sometimes overlap each other and then one or more objects become inactive. When this happens the rasterizer automatically moves the inactive object(s) start/end point(s) by a maximum of one cell so the object(s) become active.

Notes

  • This attribute is by default set to 1 which means object correction is applied.
  • In the advanced settings step of the Water Overlay Wizard, this attribute can also be (de)activated.

How-to's