Talk:Indicator: Difference between revisions

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"By having the right indicators in a game, players are encouraged to take actions which would match the actions of the stakeholder in real life" <br>
"By having the right indicators in a game, players are encouraged to take actions which would match the actions of the stakeholder in real life" <br>
I agree that choosing the correct indicators is important. However,for the second part I personally think players should not necessarily have to take actions they normally take in real life. The taken actions can be different, due to the insights gained during the game session. In that sense, the actions should just be realistic and acceptable, given the fact that the chosen indicators are sufficient. <br>
I agree that choosing the correct indicators is important. However,for the second part I personally think players should not necessarily have to take actions they normally take in real life. The taken actions can be different, due to the insights gained during the game session. In that sense, the actions should just be realistic and acceptable, given the fact that the chosen indicators are sufficient. <br>
I also miss the relation between the indicators and the state of the game. The initial state of the game also influences the indicators.
What are your thoughts on this? --[[User:Frank|Frank]] ([[User talk:Frank|talk]]) 15:12, 30 September 2014 (CEST)
What are your thoughts on this? --[[User:Frank|Frank]] ([[User talk:Frank|talk]]) 15:12, 30 September 2014 (CEST)

Revision as of 13:35, 30 September 2014

Can we clean this parapgraph up? What is/are the message(s) we would like to tell in this paragraph? I see a lot of reoccuring/similar statements, and statements that I think are not entirely correct.
For example: "By having the right indicators in a game, players are encouraged to take actions which would match the actions of the stakeholder in real life"
I agree that choosing the correct indicators is important. However,for the second part I personally think players should not necessarily have to take actions they normally take in real life. The taken actions can be different, due to the insights gained during the game session. In that sense, the actions should just be realistic and acceptable, given the fact that the chosen indicators are sufficient.

I also miss the relation between the indicators and the state of the game. The initial state of the game also influences the indicators.

What are your thoughts on this? --Frank (talk) 15:12, 30 September 2014 (CEST)