Limit area model attribute (Water Overlay): Difference between revisions
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There are a few modes available for the [[Water Module]], dictating where calculations are to be performed: | There are a few modes available for the [[Water Module]], dictating where calculations are to be performed: | ||
* '''Entire map'''. Calculations are performed across the entire map. Water can flow anywhere. | * '''Entire map'''. Calculations are performed across the entire map. Water can flow anywhere. | ||
* '''Limit to Water | * '''Limit to Water Areas''' Calculations are only performed in the locations where [[water area (Water Overlay)|water area]]s are present. | ||
* '''Limit to specific Areas''' Calculations are only performed in the locations where [[limitation area (Water Overlay)|limitation areas]] are present. | * '''Limit to specific Areas''' Calculations are only performed in the locations where [[limitation area (Water Overlay)|limitation areas]] are present. | ||
==Possible values== | ==Possible values== | ||
* 0: '''Entire map''' | * 0: '''Entire map''' | ||
* 1: '''Limit to Water | * 1: '''Limit to Water Areas''' | ||
* 2: '''Limit to specific Areas''' | * 2: '''Limit to specific Areas''' | ||
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|notes= | |notes= | ||
* The overlay attribute name for this option is LIMIT_AREA, which is similar to the default [[Overlay key]] for [[Limitation area (Water Overlay)|Limitation areas]]. | * The overlay attribute name for this option is LIMIT_AREA, which is similar to the default [[Overlay key]] for [[Limitation area (Water Overlay)|Limitation areas]]. | ||
* When any limit is in effect, water can flow between valid locations, even if those locations are defined through different relevant features (e.g. 2 adjacent water | * When any limit is in effect, water can flow between valid locations, even if those locations are defined through different relevant features (e.g. 2 adjacent water areas). | ||
* In step 1 of the [[Water Overlay Wizard]], the to be calculated area can be selected. When chosen for the option Limit to specified areas, an extra step in the wizard is added. | * In step 1 of the [[Water Overlay Wizard]], the to be calculated area can be selected. When chosen for the option Limit to specified areas, an extra step in the wizard is added. | ||
|howtos= | |howtos= |
Revision as of 12:13, 28 May 2021
Icon | Attribute | Unit | Range | Description | Default value |
---|---|---|---|---|---|
LIMIT_AREA | nominal value | Whether and how calculations in the simulation should be limited to specific locations of the 3D world. | n/a |
There are a few modes available for the Water Module, dictating where calculations are to be performed:
- Entire map. Calculations are performed across the entire map. Water can flow anywhere.
- Limit to Water Areas Calculations are only performed in the locations where water areas are present.
- Limit to specific Areas Calculations are only performed in the locations where limitation areas are present.
Possible values
- 0: Entire map
- 1: Limit to Water Areas
- 2: Limit to specific Areas
Notes
- The overlay attribute name for this option is LIMIT_AREA, which is similar to the default Overlay key for Limitation areas.
- When any limit is in effect, water can flow between valid locations, even if those locations are defined through different relevant features (e.g. 2 adjacent water areas).
- In step 1 of the Water Overlay Wizard, the to be calculated area can be selected. When chosen for the option Limit to specified areas, an extra step in the wizard is added.