Rise rate distance m (Water Overlay): Difference between revisions

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{{being_updated}}
{{Overlay attributes|<onlyinclude>
{{Overlay attributes|<onlyinclude>
{{Overlay attributes|type=row|overlay=Water  
{{Overlay attributes|type=row|overlay=Water  
|attribute=RISE_RATE_DISTANCE_M
|attribute=RISE_RATE_DISTANCE_M
|unit=m
|unit=m
|description=The amount by which the water level on a water terrain must increase before it is considered flooded by water. This is used to compute the [[Flood_rise_rate_result_type_(Water_Overlay)|Flood rise rate]] result type.
|description=The water height threshold for computing the {{linkappend|post=&nbsp;(Water Overlay)|Flood rise rate result type}}.
|icon=
|icon=
}}</onlyinclude>}}
}}</onlyinclude>}}
To calculate the {{linkappend|post=&nbsp;(Water Overlay)|Flood rise rate result type}}, this [[Attribute]] defines at what height any location is considered "flooded". When that has happened, that water height and that moment in the simulation is used to compute the flood rise rate


{{article end
{{article end
|notes=
|notes=
|howtos=
|howtos=
* [[How to add and remove an Attribute]]
* [[How to add and remove an Attribute]]
|seealso=
* [[Flood rise rate result type (Water Overlay)]]
}}
}}


{{WaterOverlay model attribute nav}}
{{WaterOverlay model attribute nav}}

Revision as of 13:49, 8 July 2021

To calculate the Flood rise rate result type, this Attribute defines at what height any location is considered "flooded". When that has happened, that water height and that moment in the simulation is used to compute the flood rise rate