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'''November 6th, 2014'''
* The engine is updated to [[Version 1.4.2]].
'''October 24th, 2014'''
'''October 24th, 2014'''
* The engine is updated to [[Version 1.4.1]].
* The engine is updated to [[Version 1.4.1]].

Revision as of 11:02, 7 November 2014


Welcome Links News & Updates

Welcome to the Wiki

This Wiki is written for & by the Tygron Community!
The Wiki features tutorials, videos and a complete reference to anything related to Tygron Games and the TyTech Engine. There are tutorials for beginning and advanced users, in-depth articles, future plans and news items. New to Tygron and ready to go? Read Where to Start.
If you notice anything is missing or outdated then please feel free to edit pages yourself. You can make use of the discussion pages, the forum and there is a special page explaining how you can help. For support and general information please follow the links on the right.
Enjoy!

Tygron

Tygron Website
Tygron Contact & Support
Release notes
Upcoming changes and features

More Community

Tygron Forum

Wiki help

Where to Start
How you can help
Glossary
Troubleshooting
Report a bug


November 6th, 2014

October 24th, 2014

October 9th, 2014

October 1st, 2014

August 8th, 2014

  • The wiki has been used by a third party for the first time to set up a game session!

Upcoming changes and features


Design Develop Deploy Distribute

Basics 1: Introduction
Basics 2: Using a template

Basics 3: Adjusting the indicators
Basics 4: Setting stakeholders
Basics 5: Create static actions

Basics 6: Texts and Credits
Basics 7: Game Session

Share your game
Showcased games on forum


Adv. 1: Introduction
Adv. 2: Game design document
Adv. 3: Use custom shapefiles

Adv. 4: Qualitative indicators
Adv. 5: Adjusting terrain height
Adv. 6: Input game data
Adv. 7: Playtest your game

Adv. 8: Check requirements
Adv. 9: Users and licenses

Design Articles Develop Articles Deploy Articles Experts
Main article: Design phase

Game Design

Design documents

Wizard

Game Templates
GIS Source data
Custom Shapefiles
Main article: Develop phase

3D World

Constructions
Zoning
Behavior
Ownership
Terrain height
Ground Price

Indicators

Importance

Stakeholders

Objective

Financial System
Actions
Functions

Function Values

Editor
Models


Main article: Deploy phase

Game Session

Requirements
Account Management
Offline Game Materials
Game Session Checklists
Web Application

Games

Bedrijventerrein
Climategame

Promotional Material


Expert Topics

Training & Certification
Editor Advanced Mode
REST API

R&D

Roadmap
Developers Blog

Vector Map

GIS Conversion
Visualisation
Calculation
Conversion

Alliander Edition - Wiki

More: Oculus Rift



We are currently maintaining 1,832 articles!