Bridge elevation (Water Overlay): Difference between revisions

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|howtos=
|howtos=
* [[How to add and remove an Attribute]]
* [[How to add and remove an Attribute]]
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=See also=
|videos=
* [[File:Bridges.jpg|link=https://youtu.be/833-e53D4fo|thumb|left|200px|Explanation of how bridges are made water permeable in the {{software}} (Dutch only)]]{{clear}}
  {{video|gallery=
    {{video|link=https://youtu.be/833-e53D4fo|language=dutch|description=Explanation of how bridges are made water permeable in the {{software}}.}}
    {{video|link=https://youtu.be/kEZUmSIncbE|language=dutch|description=Explanation how to deal with bridges and the elevation map in your water system.}}
  }}


* [[File:Bridges.jpg|link=https://youtu.be/kEZUmSIncbE|thumb|left|200px|Explanation how to deal with bridges and the elevation map in your water system. {{software}} (Dutch only)]]{{clear}}
}}
{{WaterOverlay model attribute nav}}
{{WaterOverlay model attribute nav}}

Revision as of 11:54, 19 May 2022

0. Lowest: Lowest elevation point from Terrain below bridge is used.
1. Terrain: Use standard elevation from Terrain. Bridges are excluded from the DEM, allowed water to flow as if they didn't exist.
2. Bridge : Use bridge deck as elevation. Bridges and floating Constructions are included in the DEM, blocking water flow.

Notes

  • When using Bridge mode, it is still possible to model the flow from one side of a bridge to the other by using a Culvert.

How-to's

Videos

Explanation of how bridges are made water permeable in the Tygron Platform. (In dutch)
Explanation how to deal with bridges and the elevation map in your water system. (In dutch)