Network: Difference between revisions

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==Network structure==
==Network structure==
Networks in the engine consist first and foremost out of [[net line]]s and [[net node]]s.
Each network is related to a predefined resource type. The network then is the system through which that resource travels from elements of supply to elements of demand.
 
Networks in the engine consist first and foremost out of [[net line]]s and [[net node]]s. The net lines are the principle element in this structure. The two ends of net lines are defined by net nodes. Each net node has at least one net line connected to it, but any arbitrary number of net lines can start or end at a node.
 
Networks also can have net nodes with a definition of supply or demand. These definitions take the form of [[net load]]s. A net load is a geographical element, which should be connected to a net node, with data concerning the amount of supply or demand that net node represents. Not every net node needs to have a net load connected to it. However, generally speaking, net loads are only relevant and valid when they are connected to a net node.
 
===Restrictions on networks===
* Networks cannot contain any cycles. All networks should be defined as a tree.
* A net node can be connected to 1, 2, or more [[net lines]], except when that node is a [[net load|load node]].

Revision as of 11:46, 25 October 2017

Template:Learned

This article is a stub.

What is a network

A network is broadly defined as an interconnected system of things. More specifically, networks used here are transport and distribution networks. These are systems composed of interconnected points of supply and demand for specific resources, and the routes connecting them.

How networks relate to the Tygron Engine

In the Tygron Engine, it is possible to add network information to a project.

Network functionality is currently an advanced feature, and not available to new projects by default. Please contact Tygron Support if you wish to make use of networks in your projects.

Network structure

Each network is related to a predefined resource type. The network then is the system through which that resource travels from elements of supply to elements of demand.

Networks in the engine consist first and foremost out of net lines and net nodes. The net lines are the principle element in this structure. The two ends of net lines are defined by net nodes. Each net node has at least one net line connected to it, but any arbitrary number of net lines can start or end at a node.

Networks also can have net nodes with a definition of supply or demand. These definitions take the form of net loads. A net load is a geographical element, which should be connected to a net node, with data concerning the amount of supply or demand that net node represents. Not every net node needs to have a net load connected to it. However, generally speaking, net loads are only relevant and valid when they are connected to a net node.

Restrictions on networks

  • Networks cannot contain any cycles. All networks should be defined as a tree.
  • A net node can be connected to 1, 2, or more net lines, except when that node is a load node.