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* Communities can generate and maintain their realistic multiplayer games to experiment, plan and negotiate better solutions for city designs and development projects. | * Communities can generate and maintain their realistic multiplayer games to experiment, plan and negotiate better solutions for city designs and development projects. | ||
* Our tool streamlines the planning process, reduces litigation and sharply increases the return on investment for urban projects.<br> | * Our tool streamlines the planning process, reduces litigation and sharply increases the return on investment for urban projects.<br> | ||
===Concept=== | ===Concept=== | ||
Tygron Technology facilitates stakeholders to experiment and collaborate in an online multiplayer environment exploring and discussing the objectives of different stakeholders in urban spatial planning. We use an online [[3D World]], facilitated by Gaming Technology. | Tygron Technology facilitates stakeholders to experiment and collaborate in an online multiplayer environment exploring and discussing the objectives of different stakeholders in urban spatial planning. We use an online [[3D World]], facilitated by Gaming Technology. |
Revision as of 09:18, 21 August 2014
Living World | News & updates | ||
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Introduction and Objective
ConceptTygron Technology facilitates stakeholders to experiment and collaborate in an online multiplayer environment exploring and discussing the objectives of different stakeholders in urban spatial planning. We use an online 3D World, facilitated by Gaming Technology. Using Tygron technology:
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Here we can place our news
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Process | Design | Deploy | Distribute |
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Public Games
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Components | Games | R&D | Community |
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Support:Layout Convention
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