Housing target (Indicator): Difference between revisions

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===Globals===
===Globals===
The total target is set in a global. To learn more about what a global is, please go to the [[Globals]] page.   
The total target is set in a global. To learn more about what a global is, please go to the [[Globals]] page.   
{{Editor steps|title=add te total target Global|Select ''Indicators'' and then ''Globals'' in the ribbon header|Click on the add button in the bottom left corner. A new global named VARIABLE will be added to the left panel.|Select the global Variable.|In the right panel, change the name to WONINGDOEL. |Set the start value on your total target value.}}
{{Editor steps|title=add the total target Global|Select ''Indicators'' and then ''Globals'' in the ribbon header|Click on the add button in the bottom left corner. A new global named VARIABLE will be added to the left panel.|Select the global Variable.|In the right panel, change the name to WONINGDOEL. |Set the start value on your total target value.}}
 
===Function values===
===Function values===
===Import data===
===Import data===
===Overlays===
===Overlays===

Revision as of 14:40, 26 February 2019

Template:Learned

General

What is the Housing target indicator?

The Housing target indicator calculates the amount of normal, social and luxe houses in the maquette state of the project. is useful for projects in where (one of the) goals is to work on creating more houses in the project area. An additional target can be set for the total amount of houses that have to be build in the area. The housing target indicator looks at houses in a particular neighborhood.

Calculation

The indicator calculates the difference in units between the maquette and orignal state of the project. If units are demolished, these also are taken into account. Only units of the type normal, social and luxe are being taken into account. The additional target can be set. An additional target of 30% social housing is calculated from this total target.

Score

The score is represented in a progress bar, with a scale from 0 to 100%. The score is calculated based on the progress of the total target.

Formula

The formula is the amount of houses in the maquette state - the current amount of houses.

Sources

No additional sources.

Additional settings

Attributes

The indicator looks at the number of units only in a certain neighborhood. This neighborhood is marked with the attribute PLANGEBIED, for the indicator to know which neighborhood to look at. Therefore, an attribute has to be added to the neighborhood in where you want to build houses.

How to add the attribute to a Neighborhood:
  1. Select Geo data and then Neighborhoods in the ribbon header
  2. Select the Neighborhood where you want to build in the left panel
  3. In the right panel, go to the tab Attributes.
  4. Scroll down to the bottom and enter the Attribute name PLAN with value "1".
  5. Click on Save new attribute, the attribute is now added to the the other attributes.


Globals

The total target is set in a global. To learn more about what a global is, please go to the Globals page.

How to add the total target Global:
  1. Select Indicators and then Globals in the ribbon header
  2. Click on the add button in the bottom left corner. A new global named VARIABLE will be added to the left panel.
  3. Select the global Variable.
  4. In the right panel, change the name to WONINGDOEL.
  5. Set the start value on your total target value.

Function values

Import data

Overlays