Impact range m (Water Overlay): Difference between revisions
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This attribute can tune the amount of cells that has to be flooded before the building is considered impacted. For example a value of 0 means the buildings is always impacted, a value of 1 means at least 1m of cells touching the building needs to be flooded and so on. With the [[Impact_flood_threshold_m_(Water_Overlay)|Impact flood threshold m]] attribute the height of the water | This attribute can tune the amount of cells that has to be flooded before the building is considered impacted. For example a value of 0 means the buildings is always impacted, a value of 1 means at least 1m of cells touching the building needs to be flooded and so on. With the [[Impact_flood_threshold_m_(Water_Overlay)|Impact flood threshold m]] attribute the height of the water can be adjusted. | ||
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Revision as of 15:55, 11 December 2020
Please note: This page is currently being updated.
Icon | Attribute | Unit | Range | Description | Default value |
---|---|---|---|---|---|
IMPACT_RANGE_M | m | the width in meters of the water next to or against the building that has to be flooded before the building is considered impacted by water. | n/a |
This attribute can tune the amount of cells that has to be flooded before the building is considered impacted. For example a value of 0 means the buildings is always impacted, a value of 1 means at least 1m of cells touching the building needs to be flooded and so on. With the Impact flood threshold m attribute the height of the water can be adjusted.