Avg terrain storage m (Water Overlay): Difference between revisions
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|attribute=AVG_TERRAIN_STORAGE_M | |attribute=AVG_TERRAIN_STORAGE_M | ||
|unit=length | |unit=length | ||
|description=When determining the water level of a | |description=When determining the water level of a land cell that will be averaged, the level will ignore the part that is reserved for storage. | ||
}}</onlyinclude>}} | }}</onlyinclude>}} | ||
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|notes= | |notes= | ||
* This option is only used when the [[Surface_water_(Water_Overlay)|surface water mode]] is set to '''Avg Terrain''', '''Avg Shoreline''' and '''Hybrid'''. | * This option is only used when the [[Surface_water_(Water_Overlay)|surface water mode]] is set to '''Avg Terrain''', '''Avg Shoreline''' and '''Hybrid'''. | ||
|howtos= | |howtos= | ||
* [[How to add and remove an Attribute]] | * [[How to add and remove an Attribute]] |
Revision as of 16:10, 8 February 2022
Icon | Attribute | Unit | Range | Description | Default value |
---|---|---|---|---|---|
AVG_TERRAIN_STORAGE_M | length | When determining the water level of a land cell that will be averaged, the level will ignore the part that is reserved for storage. | n/a |
This storage amount will allow water to infiltrate into the surface and evaporate, before being averaged away into the water way.
Notes
- This option is only used when the surface water mode is set to Avg Terrain, Avg Shoreline and Hybrid.