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[[File:game_overview.jpg|frameless|200px]]
[[File:game_overview.jpg|frameless|200px]]


===What is an Action===
==What is an Action==


An action is an activity a Stakeholder can perform to achieve his [[objective]]. A typical example of an action would be a Housing Corporation aiming to realize social housing, or a Waterboard aiming to realize open water. Actions are tied to specific Stakeholders, referring to the capability each stakeholder has to influence the [[3D World]]. For example the waterboard has the capability to realize Open water, but not social housing or roads.
An action is an activity a Stakeholder can perform to achieve his [[objective]]. A typical example of an action would be a Housing Corporation aiming to realize social housing, or a Waterboard aiming to realize open water. Actions are tied to specific Stakeholders, referring to the capability each stakeholder has to influence the [[3D World]]. For example the waterboard has the capability to realize Open water, but not social housing or roads.


=== How do actions relate to Tygron Engine ===
== How actions relate to the Tygron Engine ==


When a user plans an action it will influence the [[3D World]] and have a certain effect on [[Indicators]]. The effect of the planned action simulates the effect the action would have in the real world. When a plants new trees, this action would have an effect on the indicator Quality of Life. Since a player can have different actions available to reach their targets, actions are organized into [[Categories]].
When a user plans an action it will influence the [[3D World]] and have a certain effect on [[Indicators]]. The effect of the planned action simulates the effect the action would have in the real world. When a plants new trees, this action would have an effect on the indicator Quality of Life. Since a player can have different actions available to reach their targets, actions are organized into [[Categories]].
===What is a Category===
A Category is a container grouping Actions and keeping them organized. Players have different actions available to reach their objectives on indicators, since many roads lead to Rome.


===Effects of Actions on Indicators===
===Effects of Actions on Indicators===
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→ Stakeholders
→ Stakeholders
→ Actions
→ Actions
===What is a Category===
A Category is a container grouping Actions and keeping them organized. Players have different actions available to reach their objectives on indicators, since many roads lead to Rome.


===What properties does a category have in the Tygron Engine?===
===What properties does a category have in the Tygron Engine?===
Line 69: Line 71:
===Available Actions===
===Available Actions===


Predefined actions are available in Tygron Engine. Not all those actions have to be available to the players in all games. Available actions that the user can add to a category are divided in 3 different [[list of action groups|action groups]].  
Predefined actions are available in Tygron Engine. Not all those actions have to be available to the players in all games. Available actions that the user can add to a category are divided in 3 different [[list of action groups|action groups]].
 
====Construction Options====
 
Construction Options have actions defined which have to do with planning new constructions.
 
For more information on available Construction Options, read more about [[Functions]], or see our exhaustive [[Function List]]
 
=====Agriculture=====
: ''Agriculture contains actions related to agriculture: Floating crops, Farms, Corn Fields etc.''
=====Dike=====
: ''Dike contains actions related to special dikes: Basic Multidike, Dike with Parkinggarage, Dike with Trees, Dike with windmills, etc.''
=====Education=====
: ''Education contains actions related to educational buildings: Basis educational buildings, emergency classrooms, labs, primary schools etc.''
=====Healthcare=====
: ''Healthcare contains actions related to healthcare: Healthcare farm, Healthcare hotel, Hospital, etc.''
=====Industry=====
: ''Industry contains actions related to industrial buildings: Biorefinery, Silo's, Warehouses, Chimney, etc.''
=====Leisure=====
: ''Leisure''
=====Top Market Housing=====
: ''Top Market Housing''
=====Nature=====
: ''Nature''
=====Market Housing=====
: ''Market Housing''
=====Offices=====
: ''Offices''
=====Other=====
: ''Other''
=====Parks=====
: ''Parks''
=====Squares=====
: ''Squares''
=====Roads=====
: ''Roads''
=====Senior Housing=====
: ''Senior Housing''
=====Shops and restaurants=====
: ''Shops and restaurants''
=====Affordable housing=====
: ''Affordable housing''
=====Student Housing=====
: ''Student Housing''
=====Underground=====
: ''Underground''
=====Underground (with topside)=====
: ''Underground (with topside)''
 
====Extra Options====
 
Extra options have all actions defined which have to do with transferring money, transferring property, or demolishing.
 
=====Demolish=====
: ''Demolish''
=====Finance=====
: ''Finance''
=====Inbox=====
: ''Inbox''
=====Land=====
: ''Land''
=====Sculpting=====
: ''Sculpting''
=====User Inputs=====
: ''User Inputs''
 
====Upgrade Option====
 
The Upgrade Options have all actions defined which deal with upgrading existing structures, renovating, green roofs, road upgrades.
 
=====Flat roof ->Green roofs=====
: ''Flat roof ->Green roofs''
=====Flat roof ->Roofgardens=====
: ''Flat roof ->Roofgardens''
=====Flat roof ->Water roofs=====
: ''Flat roof ->Water roofs''
=====Gardens -> Water tanks=====
: ''Gardens -> Water tanks''
=====Houses ->Renovate=====
: ''Houses ->Renovate''
=====Offices -> Apartments=====
: ''Offices -> Apartments''
=====Offices -> Shops=====
: ''Offices -> Shops''
=====Parkinglots -> Water-permeable=====
: ''Parkinglots -> Water-permeable''
=====Roads ->High kerbstones=====
: ''Roads ->High kerbstones''
=====Roads ->Plant trees=====
: ''Roads ->Plant trees''
=====Roads ->U-Gutter=====
: ''Roads ->U-Gutter''
=====Roads ->Water-permeable=====
: ''Roads ->Water-permeable''
=====Solar Panels=====
: ''Solar Panels''

Revision as of 12:06, 14 August 2014

After reading this page

  • You've learned what actions are
  • You've learned what categories are
  • You've learned how actions can influence indicators
  • You've learned how to add and remove actions to a stakeholder

File:Game overview.jpg

What is an Action

An action is an activity a Stakeholder can perform to achieve his objective. A typical example of an action would be a Housing Corporation aiming to realize social housing, or a Waterboard aiming to realize open water. Actions are tied to specific Stakeholders, referring to the capability each stakeholder has to influence the 3D World. For example the waterboard has the capability to realize Open water, but not social housing or roads.

How actions relate to the Tygron Engine

When a user plans an action it will influence the 3D World and have a certain effect on Indicators. The effect of the planned action simulates the effect the action would have in the real world. When a plants new trees, this action would have an effect on the indicator Quality of Life. Since a player can have different actions available to reach their targets, actions are organized into Categories.

Effects of Actions on Indicators

Actions players take have an effect on indicators. Planning 8.100m2 of "Stadspark" in the Bedrijventerrein template (action), increases the Quality of Life indicator (effect) by 21.8%. The effect of the actions on indicators can be changed. For information about effects of actions see function values.

EditorEditor Menu bar → Stakeholders → Actions


What is a Category

A Category is a container grouping Actions and keeping them organized. Players have different actions available to reach their objectives on indicators, since many roads lead to Rome.

What properties does a category have in the Tygron Engine?

All categories which have been added have a set of properties that can be adjusted.

Category Name

This Category name field is the name of the category. The Category name is displayed when a player hovers the mouse over a category. You can change the name of the category by editing the textfield.

Category Icon

The Category icon is a visual representation of a Category. The category icon is used to group several actions into. You can change the icon by clicking the Category icon and choosing an image from the list of images that appears.

Category Order

The category order defines the order in which the categories are being presented to the user. You can change the order by selecting a category and pressing Move up and Move Down. When finished press Apply.

Add / Remove Categories and Actions

Before an Action can be added to a stakeholder, a category needs to be created.
To add a category Right-Click the middle pane, and choose Add Category.

Add / Remove a category

To add a category Right-Click the middle pane, and choose Add Category.
To remove a category, select the category you want to remove Right-Click and select Delete from stakeholder

Add / remove an action to a category

To add an action to a category, drag an action from the left pane (for example, "Construction options -> Agriculture -> Corn Fields") to an available Category. When no category is available yet you need to to add a category first.
To remove an action from a category, select the action you want to remove from the category you want to remove, Right-Click and select "Delete Option"

Changing Actions

For information about effects of actions see function values.

Available Actions

Predefined actions are available in Tygron Engine. Not all those actions have to be available to the players in all games. Available actions that the user can add to a category are divided in 3 different action groups.