Layered camera: Difference between revisions
Jump to navigation
Jump to search
m (Frank@tygron.nl moved page Layered Camera to Layered camera without leaving a redirect) |
No edit summary |
||
Line 1: | Line 1: | ||
[[File:camera_drag_rotate.gif|right|300px]] | [[File:camera_drag_rotate.gif|right|300px]] | ||
This is the default camera mode. It provides different views based on the zoom level this camera is in. Close to the ground the camera is angled to provide a perspective in the [[3D Visualization]]. When zooming out the camera will slowly settle into a cardinally-locked top-down perspective. | This is the default camera mode. [[File:camera_standard_icon.png]] | ||
It provides different views based on the zoom level this camera is in. Close to the ground the camera is angled to provide a perspective in the [[3D Visualization]]. When zooming out the camera will slowly settle into a cardinally-locked top-down perspective. | |||
; Left mouse button (hold) | ; Left mouse button (hold) |
Revision as of 13:07, 7 February 2023
This is the default camera mode.
It provides different views based on the zoom level this camera is in. Close to the ground the camera is angled to provide a perspective in the 3D Visualization. When zooming out the camera will slowly settle into a cardinally-locked top-down perspective.
- Left mouse button (hold)
- Drag the camera along a flat plane, depending on the location the left mouse button was pressed.
- Right mouse button (hold) or scroll wheel (hold)
- Move the mouse left and right to rotate the camera around the upward axis defined by point the camera is currently looking at.
- Move the mouse up and down to change the perspective angle. The perspective angle can be limited, depending on the zoom level of the camera.
- Scroll wheel up-down
- Zoom in and out one zoom level respectively.
- Arrow keys
- Move the camera in the direction of the arrow key used.
- Space
- Switch directly between a high and low perspective.