Avg terrain width m (Water Overlay): Difference between revisions

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{{Overlay attributes|type=row|overlay=Water  
{{Overlay attributes|type=row|overlay=Water  
|attribute=AVG_TERRAIN_WIDTH_M
|attribute=AVG_TERRAIN_WIDTH_M
|unit=length
|unit=m
|description=With the surface water mode set to '''Avg Terrain''', identified water average areas can be extended to include surrounding terrain within the configured distance.
|description=With the surface water mode set to '''Avg Terrain''', identified water average areas can be extended to include surrounding terrain within the configured distance.
|defaultvalue=1000
|defaultvalue=1000
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This allows water on land to be averaged with the waterways. Water on land that can be averaged has to be higher than the configured [[Avg terrain storage m (Water Overlay)|AVG_TERRAIN_STORAGE_M]].  
This allows water on land to be averaged with the waterways. Water on land that can be averaged has to be higher than the configured [[Avg terrain storage m (Water Overlay)|AVG_TERRAIN_STORAGE_M]].  
<gallery mode=nolines>
File:Wateroverlay_avg_terrain_width_1000m.png|Water Overlay with set to [[Surface water (Water Overlay)|Grid Averaging Terrains]] and an average terrain width of 1000m.
File:Wateroverlay_avg_terrain_width_100m.png|Water Overlay with set to [[Surface water (Water Overlay)|Grid Averaging Terrains]] and an average shore width of 100m.
File:Wateroverlay_difference_waterlevel_avg_terrain_width.png|Difference in [[Surface last value result type (Water Overlay)|water level]].
</gallery>


{{article end
{{article end

Revision as of 12:25, 29 January 2024

This allows water on land to be averaged with the waterways. Water on land that can be averaged has to be higher than the configured AVG_TERRAIN_STORAGE_M.


Notes

How-to's