Avg terrain width m (Water Overlay): Difference between revisions
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|attribute=AVG_TERRAIN_WIDTH_M | |attribute=AVG_TERRAIN_WIDTH_M | ||
|unit=m | |unit=m | ||
|range=0 to 10000 [[grid cell]]s | |||
|description=With the surface water mode set to '''Avg Terrain''', identified water average areas can be extended to include surrounding terrain within the configured distance. | |description=With the surface water mode set to '''Avg Terrain''', identified water average areas can be extended to include surrounding terrain within the configured distance. | ||
|defaultvalue=1000 | |defaultvalue=1000 |
Revision as of 13:00, 29 January 2024
Icon | Attribute | Unit | Range | Description | Default value |
---|---|---|---|---|---|
AVG_TERRAIN_WIDTH_M | m | 0 to 10000 grid cells | With the surface water mode set to Avg Terrain, identified water average areas can be extended to include surrounding terrain within the configured distance. | 1000 |
This allows water on land to be averaged with the waterways. Water on land that can be averaged has to be higher than the configured AVG_TERRAIN_STORAGE_M.
Water Overlay with set to Grid Averaging Terrains and an average terrain width of 1000m.
Water Overlay with set to Grid Averaging Terrains and an average shore width of 100m.
Difference in water level.