Avg terrain width m (Water Overlay): Difference between revisions
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* This option is only used when the [[Surface_water_(Water_Overlay)|surface water mode]] is set to '''Avg Terrain'''. | * This option is only used when the [[Surface_water_(Water_Overlay)|surface water mode]] is set to '''Avg Terrain'''. | ||
* As indicated by the range, the average terrain width is converted to a grid cell amount; the average terrain width is divided by the [[grid cell size]]. | |||
|howtos= | |howtos= | ||
* [[How to add and remove an Attribute]] | * [[How to add and remove an Attribute]] |
Revision as of 13:00, 29 January 2024
Icon | Attribute | Unit | Range | Description | Default value |
---|---|---|---|---|---|
AVG_TERRAIN_WIDTH_M | m | 0 to 10000 grid cells | With the surface water mode set to Avg Terrain, identified water average areas can be extended to include surrounding terrain within the configured distance. | 1000 |
This allows water on land to be averaged with the waterways. Water on land that can be averaged has to be higher than the configured AVG_TERRAIN_STORAGE_M.
Water Overlay with set to Grid Averaging Terrains and an average terrain width of 1000m.
Water Overlay with set to Grid Averaging Terrains and an average shore width of 100m.
Difference in water level.
Notes
- This option is only used when the surface water mode is set to Avg Terrain.
- As indicated by the range, the average terrain width is converted to a grid cell amount; the average terrain width is divided by the grid cell size.