Root depth m (Water Overlay): Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
Line 15: | Line 15: | ||
[[Building]]s representing crops and foliage can draw water from the [[Ground model (Water Overlay)|ground]], allowing it to [[ground evaporation formula (Water Overlay)|evaporate]]. This behaves in the same way as [[terrain]] which is configured as [[terrain root depth m (Water Overlay)|plants]]. | [[Building]]s representing crops and foliage can draw water from the [[Ground model (Water Overlay)|ground]], allowing it to [[ground evaporation formula (Water Overlay)|evaporate]]. This behaves in the same way as [[terrain]] which is configured as [[terrain root depth m (Water Overlay)|plants]]. | ||
{{Feddes trapezium}} | |||
{{article end | {{article end |
Revision as of 15:21, 27 February 2024
Icon | Attribute | Unit | Range | Description |
---|---|---|---|---|
ROOT_DEPTH_M | m | 0 to 65519 | The depth of the roots of this Building, relative to the terrain height at the location of this Building. Water can be drawn from the ground and evaporated if the roots can reach it. |
Buildings with a root depth are known as crops and foliage.
Buildings representing crops and foliage can draw water from the ground, allowing it to evaporate. This behaves in the same way as terrain which is configured as plants.
Notes
- For crops and foliage to evaporate water, both the ROOT_DEPTH_M and the WATER_EVAPORATION_FACTOR must be appropriately configured.
- When a building is present in any given location, the values for evaporation in the ground will overrule any values set by terrain in the same location. To model ground evaporation without a building, set the attributes of the building on the applicable terrain type instead.
- When a building has a ROOT_DEPTH_M of 0, the amount of evaporation which takes place in that location is 0.