Livability Housing (Indicator)

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General

What is the Livability Housing indicator?

The Livability Housing indicator calculates the percentage of buildings which have adequate living conditions in comparison to the total amount of buildings. See the Livability (Overlay) for the livability scoring. The indicator panel shows these percentages per neighborhood. This indicator is useful for projects where for example:

  • one of the goals is to create a better neighborhood/enivironment for citizens
  • neighborhoods are compared

Indicator panel

Livability housing indicator.JPG

The indicator panel shows the present neighborhoods in the area, the total amount of houses in each neighborhood and the percentage of houses with adequate livability conditions.

Calculation

This indicator calculates the percentage of houses with adequete livability conditions in each neighborhood. Houses in the Tygron Platform are called Units. A building block is not necessarily one unit. You can see the number of units when clicking on a building in the 3D world. The livability of a house is considered 'adequate' if the livability score (calculated in the Livability overlay is above -0.5. This score is based on function values of Constructions in the 3D world.

Score

The score is represented in a progress bar, with a scale from 0 to 100%. Determine if you want to calculate the absolute or relative score. The percentage represents the percentage of adequate houses in the area in comparison to the total amount of houses. At 0% there are no houses in the area with adequate livability. At 100% every house in the area has adequate livability conditions. The score can be adjusted in three ways:

  • The function values of Constructions in the 3D world can be changed, see Livability (Overlay)
  • The threshold value for what adequate living is (now set to -0.5) , can be adjusted in the indicator excel file
  • The indicator target can be changed to a percentage below 100%

Additional configurations

For this indicator to function, the Livability (Overlay) needs to be added