Hydrological attributes of terrains (Water Overlay)
Revision as of 09:06, 20 June 2019 by Rudolf@tygron.nl (talk | contribs)
Terrains in a project have a number of hydrological properties which can influence the flow of water in a project. Because there is always both surface and underground terrain defined for the entirety of the project area, all cells are affected by all properties of terrains, unless a construction is present with overwriting values.
Icon | Attribute | Unit | Type | Description |
---|---|---|---|---|
WATER | boolean | Surface | Whether the specified terrain is a water terrain. | |
ROOT_DEPTH_M | m | Surface | The depth of the roots of this surface terrain, relative to the surface. Water can be drawn from the underground and evaporated if the roots can reach it. | |
WATER_EVAPORATION_FACTOR | factor | Surface | How fast this terrain can evaporate water from the underground. The weather evaporation speed is multiplied by this factor to determine the rate of evaporation. | |
WATER_STORAGE_PERCENTAGE | fraction | Underground | The percentage (as a fraction) of the underground volume which can be filled with water. A lower percentage means the underground will be able to store less water, and the saturated zone will rise higher with the same amount of water in the underground layer. | |
GROUND_INFILTRATION_MD | m/day | Surface | The speed at which water can flow vertically from the surface to the underground unsaturated zone. | |
GROUND_INFILTRATION_MD | m/day | Underground | The speed at which water can flow vertically from the underground unsaturated zone to the underground saturated zone, and horizontally through across the saturated zone. | |
WATER_MANNING | s/(m1/3) | Surface | The Gauckler–Manning coefficient of the terrain. |
Notes
- In general, surface terrain attributes can be overridden by attributes of constructions on the surface, even when the attribute values of the construction are set to 0.