How much of a construction of this function is classified under the specified category.
Construction time in months
CONSTRUCTION_TIME_IN_MONTHS
months
How long it takes to construct a construction of this function during a timeline session.
Default floors
DEFAULT_FLOORS
integer
How many floors a construction of this function will have by default, unless otherwise specified. This values must always be in the range of min floors and max floors (inclusive).
Demolish time in months
DEMOLISH_TIME_IN_MONTHS
months
How long it takes to demolish a construction of this functon during a timeline session.
Whether this construction should be visualized with a "floating" animation, as if on water.
Floor height m
FLOOR_HEIGHT_M
m
The height of each floor of the construction.
Max floors
MAX_FLOORS
integer
The maximum amount of floors this construction (or any of its sections) can have. This also limits how many floors a construction can have when used as an action during a session.
Min floors
MIN_FLOORS
integer
The minimum amount of floors this construction (or any of its sections) should have. This also limits how many floors a construction must have when used as an action during a session.
Whether this construction is monumental. Projects can be set up so that monumental constructions enjoy special protections or have additional qualitative value.
Slanting roof height
SLANTING_ROOF_HEIGHT
m
How high the slanting roof at the top of the construction should be visualized at its peak. The roof will slant inwards equally from all sides.
Unit size
UNIT_SIZE_M2
m²/unit
Yes
How large a single housing unit within this construction is. This is only relevant for residential categories.
Zoning permit required
ZONING_PERMIT_REQUIRED
boolean
Whether the municipal stakholder should be requested permission, when another user uses this function as an action to plan a new construction during a session
The amount of green which this construction provides per m² created. Generally, this number is used along with the constructon's footprint, rather than its total floor size.
Heat effect
HEAT_EFFECT
decimal
The effect this construction has on the Heat Overlay calculations.
Livability effect
LIVABILITY_EFFECT
decimal
The effect this construction has on the Livability Overlay calculations.
How many meters above or below the calculated ground this construction should be visualized. This is intended for bridges, so that they can be lined up appropriately with the surrounding land.
Lanes
TRAFFIC_LANES
integer
How many lanes of traffic there are on this road. A negative value causes vehicles to move in the opposite direction. This is only relevant for roads, intersections, and bridges. This affects the visualisation.
Noise sigma
TRAFFIC_NOISE_SIGMA
Noise tau
TRAFFIC_NOISE_TAU
Parking lots
PARKING_LOTS_PER_M2
parking lot/m²
Yes
How many parking lots are available per m² of this construction.
Parking lots demand
PARKING_LOTS_DEMAND_PER_M2
parking lot/m²
Yes
How many parking lots are required per m² of this construction.
Speedlimit
TRAFFIC_SPEED
km/h
How fast vehicles move on this construction. This is only relevant for roads, intersections, and bridges. This affects the visualisation, and the calculations for the Traffic Noise Overlay and the Traffic NO2 Overlay
Units per hour
TRAFFIC_FLOW
vehicles/h
How many vehicles move over any given cross-section of the road per hour, spread across all lanes. This is only relevant for roads, intersections, and bridges. This affects the visualisation, and the calculations for the Traffic Noise Overlay and the Traffic NO2 Overlay