Action
After reading this page
- You've learned what actions are
- You've learned what categories are
- You've learned how actions can influence indicators
- You've learned how to add and remove actions to a stakeholder
What is an Action
An action is an activity a Stakeholder can perform to achieve his objective. A typical example of an action would be a Housing Corporation aiming to realize social housing, or a Waterboard aiming to realize open water. Actions are tied to specific Stakeholders, referring to the capability each stakeholder has to influence the 3D World. For example the waterboard has the capability to realize Open water, but not social housing or roads.
How actions relate to the Tygron Engine
When a user plans an action it will influence the 3D World and have a certain effect on Indicators. The effect of the planned action simulates the effect the action would have in the real world. When a plants new trees, this action would have an effect on the indicator Quality of Life. Since a player can have different actions available to reach their targets, actions are organized into Categories.
Effects of Actions on Indicators
Actions players take have an effect on indicators. Planning 8.100m2 of "Stadspark" in the Bedrijventerrein template (action), increases the Quality of Life indicator (effect) by 21.8%. The effect of the actions on indicators can be changed. For information about effects of actions see function values.
Editor → Editor Menu bar → Stakeholders → Actions
What is a Category
A Category is a container grouping Actions and keeping them organized. Players have different actions available to reach their objectives on indicators, since many roads lead to Rome.
What properties does a category have in the Tygron Engine?
All categories which have been added have a set of properties that can be adjusted.
Category Name
- This Category name field is the name of the category. The Category name is displayed when a player hovers the mouse over a category. You can change the name of the category by editing the textfield.
Category Icon
- The Category icon is a visual representation of a Category. The category icon is used to group several actions into. You can change the icon by clicking the Category icon and choosing an image from the list of images that appears.
Category Order
- The category order defines the order in which the categories are being presented to the user. You can change the order by selecting a category and pressing Move up and Move Down. When finished press Apply.
Add / Remove Categories and Actions
- Before an Action can be added to a stakeholder, a category needs to be created.
- To add a category Right-Click the middle pane, and choose Add Category.
Add / Remove a category
- To add a category Right-Click the middle pane, and choose Add Category.
- To remove a category, select the category you want to remove Right-Click and select Delete from stakeholder
Add / remove an action to a category
- To add an action to a category, drag an action from the left pane (for example, "Construction options -> Agriculture -> Corn Fields") to an available Category. When no category is available yet you need to to add a category first.
- To remove an action from a category, select the action you want to remove from the category you want to remove, Right-Click and select "Delete Option"
Changing Actions
For information about effects of actions see function values.
Available Actions
Predefined actions are available in Tygron Engine. Not all those actions have to be available to the players in all games. Available actions that the user can add to a category are divided in 3 different action groups.