Terrain water evaporation factor (Water Overlay)
Revision as of 12:11, 28 February 2024 by Frank@tygron.nl (talk | contribs)
Icon | Attribute | Unit | Layer | Range | Description |
---|---|---|---|---|---|
WATER_EVAPORATION_FACTOR | factor | Surface | How fast this terrain can evaporate water from the ground. The weather's evaporation speed is multiplied by this factor to determine the rate of evaporation. |
Terrains can be configured with plant-related attributes, similar to Buildings configured as crops and foliage, allowing it to draw water from the ground and evaporate it.
Notes
.- For plants to evaporate water, both the ROOT_DEPTH_M and the WATER_EVAPORATION_FACTOR must be appropriately configured.
- When a Building is present in any given location, the values for evaporation in the ground will overrule any values set by terrain in the same location. To model ground evaporation without a Building, set the attributes of the Building on the applicable terrain type instead.
- The groundwater level reduction is inversely proportional to the WATER_STORAGE_PERCENTAGE, as the contribution of a given volume of water to the groundwater level increases when the capacity for water storage in the ground layer decreases.
- When there is no Building present on the surface, and the terrain has a WATER_EVAPORATION_FACTOR of 0, the amount of evaporation which takes place in that location is 0.
- Can be configured as a seasonal factor, represented by an array of four values, one for each growth season. This allows for more evaporation during a crops growth season and less during the winter.