Function values are specific values which form the general properties of any construction with a specific function. A function has many function values, and any construction of that function also has those function values.
Function values can be changed for an individual construction, or for a function, which in turn would affect all constructions of that function.
Overview of all function values
Most function values have specific effects in the context of the Tygron Platform. Individual function values can be grouped into categories based on their effects or themes.
Assets and visualisation
Function value
|
Attribute
|
Unit
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Per category
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Description
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Image
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(Property of function value)
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Image (png, 200x100)
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The image used to represent this function. This property is currently unused.
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Roof Color
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ROOF_COLOR
|
color
|
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The color of the roof of a construction. For flat constructions (such as gardens and roads), it is also the color of the ground surface.
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Ground Color
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GROUND_COLOR
|
color
|
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The color of the walls of the bottom floor of a construction.
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Extra Color
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EXTRA_COLOR
|
color
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The color of the walls of the floors of the construction which are neither the top nor bottom floor.
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Top Color
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TOP_COLOR
|
color
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The color of the walls of the top floor of a construction, unless that floor is also the bottom floor.
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Description
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(Property of function value)
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text
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The textual description of this function, which is displayed to the user when using this function as as action.
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Construction
Function value
|
Attribute
|
Unit
|
Per category
|
Description
|
Category weight
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CATEGORY_WEIGHT
|
weight
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Yes
|
How much of a construction of this function is classified under the specified category.
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Construction time in months
|
CONSTRUCTION_TIME_IN_MONTHS
|
months
|
|
How long it takes to construct a construction of this function during a timeline session.
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Default floors
|
DEFAULT_FLOORS
|
integer
|
|
How many floors a construction of this function will have by default, unless otherwise specified. This values must always be in the range of min floors and max floors (inclusive).
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Demolish time in months
|
DEMOLISH_TIME_IN_MONTHS
|
months
|
|
How long it takes to demolish a construction of this functon during a timeline session.
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Floating
|
FLOATING
|
boolean
|
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Whether this construction should be visualized with a "floating" animation, as if on water.
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Floor height m
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FLOOR_HEIGHT_M
|
m
|
|
The height of each floor of the construction.
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Max floors
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MAX_FLOORS
|
integer
|
|
The maximum amount of floors this construction (or any of its sections) can have. This also limits how many floors a construction can have when used as an action during a session.
|
Min floors
|
MIN_FLOORS
|
integer
|
|
The minimum amount of floors this construction (or any of its sections) should have. This also limits how many floors a construction must have when used as an action during a session.
|
Monumental
|
MONUMENTAL
|
boolean
|
|
Whether this construction is monumental. Projects can be set up so that monumental constructions enjoy special protections or have additional qualitative value.
|
Slanting roof height
|
SLANTING_ROOF_HEIGHT
|
m
|
|
How high the slanting roof at the top of the construction should be visualized at its peak. The roof will slant inwards equally from all sides.
|
Unit size
|
UNIT_SIZE_M2
|
m²/unit
|
Yes
|
How large a single housing unit within this construction is. This is only relevant for residential categories.
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Zoning permit required
|
ZONING_PERMIT_REQUIRED
|
boolean
|
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Whether the municipal stakholder should be requested permission, when another user uses this function as an action to plan a new construction during a session
|
Environment
Function value
|
Attribute
|
Unit
|
Per category
|
Description
|
Critical infrastructure
|
CRITICAL_INFRASTRUCTURE
|
boolean
|
|
Whether this construction counts as critical for Water Overlay calculations. See also: Critical structure (Water Overlay)
|
Distance zone
|
DISTANCE_ZONE_M
|
m
|
|
The distance drawn in the Distance Zone Overlay by this construction.
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Disturbance distance
|
DISTURBANCE_DISTANCE_M
|
m
|
|
The distance drawn in the Disturbance Distance Overlay by this construction.
|
Green space
|
GREEN_M2
|
m²/m²
|
|
The amount of green which this construction provides per m² created. Generally, this number is used along with the constructon's footprint, rather than its total floor size.
|
Heat effect
|
HEAT_EFFECT
|
decimal
|
|
The effect this construction has on the Heat Overlay calculations.
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Livability effect
|
LIVABILITY_EFFECT
|
decimal
|
|
The effect this construction has on the Livability Overlay calculations.
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Safety distance
|
SAFETY_DISTANCE_M
|
m
|
|
The distance drawn in the Safety Distance Overlay by this construction.
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Financial
Function value
|
Attribute
|
Unit
|
Per category
|
Description
|
Buyout cost
|
BUYOUT_COST_M2
|
currency/m²
|
Yes
|
How much it costs, in addition to the demolition costs, to demolish this construction during a session, when the construction is not vacant.
|
Construction cost
|
CONSTRUCTION_COST_M2
|
currency/m²
|
Yes
|
How much it costs to create a new construction, when using this function as an action during a session.
|
Demolition cost
|
DEMOLISH_COST_M2
|
currency/m²
|
Yes
|
How much it costs to demolish thic construction during a session.
|
Sell price
|
SELL_PRICE_M2
|
currency/m²
|
Yes
|
How much revenue is generated for the owner, when a construction of this function is created during a session. The income is only generated once.
|
Network
Function value
|
Attribute
|
Unit
|
Per category
|
Description
|
Heat flow change per year
|
HEAT_FLOW_M2_CHANGE_PER_YEAR
|
m²/year
|
Yes
|
Currently unused
|
Heat flow formula start year
|
HEAT_FLOW_M2_START_YEAR
|
year
|
Yes
|
Currently unused
|
Heat flow to power multiplier
|
HEAT_POWER_TO_FLOW_MULTIPLIER
|
factor
|
Yes
|
Currently unused
|
Heat flow value at start year
|
HEAT_FLOW_M2_START_VALUE
|
m²
|
Yes
|
Currently unused
|
Pipes permitted
|
PIPES_PERMITTED
|
boolean
|
|
Whether net lines are allowed to be generated under this construction.
|
Traffic
Function value
|
Attribute
|
Unit
|
Per category
|
Description
|
Height offset
|
HEIGHT_OFFSET_M
|
m
|
|
How many meters above or below the calculated ground this construction should be visualized. This is intended for bridges, so that they can be lined up appropriately with the surrounding land.
|
Lanes
|
TRAFFIC_LANES
|
integer
|
|
How many lanes of traffic there are on this road. A negative value causes vehicles to move in the opposite direction. This is only relevant for roads, intersections, and bridges. This affects the visualisation.
|
Noise sigma
|
TRAFFIC_NOISE_SIGMA
|
|
|
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Noise tau
|
TRAFFIC_NOISE_TAU
|
|
|
|
Parking lots
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PARKING_LOTS_PER_M2
|
parking lot/m²
|
Yes
|
How many parking lots are available per m² of this construction.
|
Parking lots demand
|
PARKING_LOTS_DEMAND_PER_M2
|
parking lot/m²
|
Yes
|
How many parking lots are required per m² of this construction.
|
Speedlimit
|
TRAFFIC_SPEED
|
km/h
|
|
How fast vehicles move on this construction. This is only relevant for roads, intersections, and bridges. This affects the visualisation, and the calculations for the Traffic Noise Overlay and the Traffic NO2 Overlay
|
Units per hour
|
TRAFFIC_FLOW
|
vehicles/h
|
|
How many vehicles move over any given cross-section of the road per hour, spread across all lanes. This is only relevant for roads, intersections, and bridges. This affects the visualisation, and the calculations for the Traffic Noise Overlay and the Traffic NO2 Overlay
|
Water
Function value
|
Attribute
|
Unit
|
Per category
|
Description
|
Connected top sewer area
|
SEWERED
|
boolean
|
|
Whether this construction can be connected to a sewer. See also: Sewered (Water Overlay)
|
Depth of plant roots
|
ROOT_DEPTH_M
|
m
|
|
The depth of the roots of the plants of this construction. See also: Root depth m (Water Overlay)
|
Drainage
|
DRAINAGE
|
m
|
|
Whether this construction has drainage, which affects the calculation of the Subsidence Overlay. A negative value means passive drainage. A positive value means active drainage.
|
Ground infiltration per day
|
GROUND_INFILTRATION_MD
|
m/day
|
|
The permeability of this construction to water trying to infiltrate into the ground. See also: Ground infiltration md (Water Overlay)
|
Manning value
|
WATER_MANNING
|
s/(m1/3)
|
|
The manning value of the construction, which is a roughness in regards to water flow. See also: Water manning (Water Overlay)
|
Water evaporation
|
WATER_EVAPORATION_FACTOR
|
factor
|
|
How much this construction facilitates water evaporating from the underground. See also: Water evaporation factor (Water Overlay)
|
Water storage
|
WATER_STORAGE_M2
|
m³/m²
|
|
How much water can be stored in this construction. This affects the calculation of the Water Storage Indicator and calculation of the Water Overlay. See also: Water storage (Water Overlay)
|
Attributes
Function value
|
Attribute
|
Unit
|
Per category
|
Description
|
(user defined)
|
(user defined)
|
(user defined)
|
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Attributes can be used to assign any additional values or properties to functions and the constructions which derive from them.
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