Object entry correction (Water Overlay)
Revision as of 13:37, 26 February 2024 by Frank@tygron.nl (talk | contribs)
Icon | Attribute | Unit | Range | Description | Default value |
---|---|---|---|---|---|
OBJECT_ENTRY_CORRECTION | cells | How many cells allowed to move a hydraulic structure's entry point when it overlaps with another hydraulic building. | 2 |
Entry and exit points of hydraulic structues, such as culverts, pumps and weirs, can sometimes overlap each other. When this happens the rasterizer automatically moves the entry/exit point(s) by a maximum of some amount of cells such that the object(s) can operate.
Notes
- This Attribute is by default set to 2 which means object correction is applied.
- 3 cells is the maximum allowed for this Attribute.
- In the advanced settings step of the Water Overlay Wizard, this Attribute can also be (de)activated.