Version 2019.0.0
Revision as of 12:46, 27 September 2018 by Maxim@tygron.com (talk | contribs)
Version 2019.0.0.0 is released on preview.tygron.com (Preview) on Monday October 1, 2018
Geo
- Larger map support: 30x30km.
- The Underground layer for the Netherlands is now generated using a more detailed WFS: BRO Basisregistratie Ondergrond.
- Support for the old Underground layer: Fysische Geografische Regio's have been removed.
- The Water heightmap is now created with a slope according to the angle (Angle of Repose) defined in the underground Terrain underneath a water feature.
- The Angle of Repose (dutch: Taludhoek) and Water Depth are now TerrainType attributes which can be overwritten.
- Added support for Dutch Hydrolic Structures from the Top10NL data layer.
- Added optional Dutch Geo-source IMWA (Informatiemodel Water), which contains Hydrolic Structures and Water Areas. The Geo-source itself is however still in development and not nation wide.
- The Geo worldwide source ESRI Ocean Imagery for creating ocean polygons is now optional and can be turned off.
- Applying Surface/Building height to Terrain height on initial Area creation is now optional.
Water Overlay
- A more realistic Water Overlay based on Saint-Venant and Darcy-Weisbach calculations has been added.
- The Water Overlay is available in three forms: Rain, Flooding and Groundwater.
- The Weather duration now controls the simulation time.
- The Rain and Evaporation can now be provided as a CSV file with values varying over time.
- Water area outlet volumes can also be provided as values varying over time.
- Breach areas have been added for the FloodingOverlay. Multiple breaches in a single simulation are supported.
- A panel showing the Rain graph for the specified Weather has been added when inspecting an Overlay.
- The Water Balance sheet can now also be inspected in more detail in a separate panel.
- Three trackable Chemicals, Chloride, Nitrogen and Phosphorus, have been added to the Water Overlay.
- The chemicals' concentration and movement can be tracked and visualized in new output overlays.
- The simulation time can now be split into Timeframes, which enables the ability to store intermediate results.
- Overlays with timeframes now have an additional Timeframe play/pause controls when inspecting the Overlay in the 3D Viewer.
- For each grid cell of the WaterOverlay, the value per TimeFrame can be inspected and all are visualized in a graph.
- Timeframe has also been added to TQL as a query parameter.
- An optional activation Timeframe attribute has been added to Panels, which allows users to only show Panels after a specifc Timeframe has been shown.
General Overlays
- It is now optional that Overlays are recalculated automatically on every change in the project.
- Users can now inspect queued Overlay calculations with their estimated calculation times. Furthermore, Overlay calculations can now be canceled.
- Finally, Overlays can now be stored as a separate static Overlay, which will not be recalculated based on changes in a project.
Editor and Viewer
- Improved scalability and performance for larger project:
- Overlays, water and heightmap are now visualized and streamed as tiles.
- Buildings and Plots are now subdivided per Neighborhood and have a new search mechanism.
- Performance of wizard feedback have been improved.
- Weather visualization has been visually improved.
- Weather visualization can now be combined with Water Overlay timeframes to create an animation over time.
Several small changes and bugfixes
- Function's Attributes listing in Building Attributes and Attribute Selection panels.