Version 2019.0.0

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Version 2019.0.0 is released on preview.tygron.com (Preview) on Monday October 1, 2018

Geo

  • Larger map support: 30x30km.
  • The Underground layer for the Netherlands is now generated using a more detailed WFS: BRO Basisregistratie Ondergrond.
  • Support for the old Underground layer: Fysische Geografische Regio's have been removed.
  • The Water heightmap is now created with a slope according to the angle (Angle of Repose) defined in the underground Terrain underneath a water feature.
  • The Angle of Repose (dutch: Taludhoek) and Water Depth are now TerrainType attributes which can be overwritten.
  • Added support for Dutch Hydrolic Structures from the Top10NL data layer.
  • Added optional Dutch Geo-source IMWA (Informatiemodel Water), which contains Hydrolic Structures and Water Areas. The Geo-source itself is however still in development and not nation wide.
  • The Geo worldwide source ESRI Ocean Imagery for creating ocean polygons is now optional and can be turned off.
  • Applying Surface/Building height to Terrain height on initial Area creation is now optional.

Water Overlay

  • A more realistic Water Overlay based on Saint-Venant and Darcy-Weisbach calculations has been added.
  • The Water Overlay is available in three forms: Rain, Flooding and Groundwater.
  • The Weather duration now controls the simulation time.
  • The Rain and Evaporation can now be provided as a CSV file with values varying over time.
  • Water area outlet volumes can also be provided as values varying over time.
  • Breach areas have been added for the FloodingOverlay. Multiple breaches in a single simulation are supported.
  • A panel showing the Rain graph for the specified Weather has been added when inspecting an Overlay.
  • The Water Balance sheet can now also be inspected in more detail in a separate panel.
  • Three trackable Chemicals, Chloride, Nitrogen and Phosphorus, have been added to the Water Overlay.
  • The chemicals' concentration and movement can be tracked and visualized in new output overlays.
  • The simulation time can now be split into Timeframes, which enables the ability to store intermediate results.
  • Overlays with Timeframes now have an additional Timeframe play/pause controls when inspecting the Overlay in the 3D Viewer.
  • For each grid cell of the WaterOverlay, the value per TimeFrame can be inspected and all are visualized in a graph.
  • Timeframe has also been added to TQL as a query parameter.
  • An optional activation Timeframe attribute has been added to Panels, which allows users to only show Panels after a specifc Timeframe has been shown.

General Overlays

  • It is now optional that Overlays are recalculated automatically on every change in the project.
  • Users can now inspect queued Overlay calculations with their estimated calculation times. Furthermore, Overlay calculations can now be canceled.
  • Finally, Overlays can now be stored as a separate static Overlay, which will not be recalculated based on changes in a project.

Editor and Viewer

  • Improved scalability and performance for larger projects.
  • Overlays, water and height map are now visualized and streamed as tiles.
  • Buildings and Plots are now subdivided per Neighborhood and have a new search mechanism.
  • Performance of wizard feedback have been improved.
  • Weather visualization has been visually improved.
  • Weather visualization can now be combined with Water Overlay Timeframes to create an animation over time.
  • Enabled mouse scrolls for Area Selection Panel's width and height scrollbars.

Several small changes and bug fixes

  • Function's Attributes listing in Building Attributes and Attribute Selection panels.
  • Fixed some bugs in managing Function's custom Attributes
  • Improved Pictures and Video's default storage location.
  • Improved Client and Server responsiveness