Action
Stakeholder Actions
After reading this page
- You've learned what actions are
- You've learned what categories are
- You've learned how actions can influence indicators
- You've learned how to add and remove actions to a stakeholder
What is an Action
An action is an activity a Stakeholder can perform to achieve his objective (See:target). A typical example of an action would be a Housing Corporation aiming to realize social housing, or a Waterboard aiming to realize open water. Actions are tied to specific Stakeholders, referring to the capability each stakeholder has to influence the 3D World. For example the waterboard has the capability to realize Open water, but not social housing or roads.
How do actions relate to Tygron Engine
When a user plans an action it will influence the 3D World and have a certain effect on Indicators. The effect of the planned action simulates the effect the action would have in the real world. When a plants new trees, this action would have an effect on the indicator Quality of Life. Since a player can have different actions available to reach their targets, actions are organized into Categories.
Examples of Actions
- Social Housing: The Housing Corporation aims to build 300 social houses. One of the actions available would be "Social Housing". When the user realizes "Social Housing", progress is made on the indicator: building.
- Build Open Water: The Waterboard aims to realize 300m2 "Open Water". One of the Actions available would be "Open Water". When the user realizes "Open Water" he scores on the indicator: water storage.
Stakeholder Categories
What is a Category
Users have different actions available to reach their objectives on indicators, since many roads lead to Rome. A Category is a container to group Actions and keep them organized.
Examples of a Category filled with Actions
Example: The Municipality has the category "Parken". Inside this category there are 5 different actions available. The different "Actions" available ("Stadspark", "Fontein", "Speeltuin", "Skatepark", "Loofbomen") are neatly organized inside this Category. For a graphic explanation, see the image on the left.
- Parken (Category)
- Stadspark (Action)
- Fontein (Action)
- Speeltuin (Action)
- Skatepark (Action)
- Loofbomen (Action)
Effects of Actions on Indicators
Actions players take have an effect on indicators. Planning 8.100m2 of "Stadspark" in the Bedrijventerrein template (action), increases the Quality of Life indicator (effect) by 21.8%. The effect of the actions on indicators can be changed. For information about changing the effects if actions see changing function values.
Changing Actions
Adding / Removing Actions
Editor → Editor Menu bar → Stakeholders → Actions