Avg terrain width m (Water Overlay)
Revision as of 15:29, 29 January 2024 by Frank@tygron.nl (talk | contribs)
Icon | Attribute | Unit | Range | Description | Default value |
---|---|---|---|---|---|
AVG_TERRAIN_WIDTH_M | m | 0 to 10000 grid cells | With the surface water mode set to Avg Terrain, identified water average areas can be extended to include surrounding terrain within the configured distance. | 1000 |
This allows water on land to be averaged with the waterways. Water on land that can be averaged has to be higher than the configured AVG_TERRAIN_STORAGE_M.
Water Overlay set to Grid Averaging Terrains and a configured average terrain width of 1000m.
Water Overlay set to Grid Averaging Terrains and a configured average shore width of 100m.
Difference in water level.
Notes
- This option is only used when the surface water mode is set to Avg Terrain.
- As indicated by the range, the average terrain width is converted to a grid cell amount; the average terrain width is divided by the grid cell size.