Min unsaturated fraction prequel (Water Overlay)

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Revision as of 13:35, 2 December 2025 by Maxim@tygron.com (talk | contribs)
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Notes

  • The values in this prequel grid are clamped between 0 and 1. No data values are not allowed, but negative values are interpreted as zero saturation.
  • Note that this fraction is relative to the maximum water storage capacity of the terrain and not relative to the underground terrain volume. This amounts to the following formula:
    Minimal requested amount of water in the unsaturated zone = relative ground water depth * WATER_STORAGE_PERCENTAGE * MIN_UNSATURATED_FRACTION.

See also