Avg terrain storage m (Water Overlay): Difference between revisions

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[[File:Wateroverlay_wizard_avg_terrain_storage_m.png|thumb|right|Average terrain storage can be configured in the Simulation Settings step, when the surface water mode set to '''Avg Terrain'''.]]
{{Overlay attributes|<onlyinclude>
{{Overlay attributes|<onlyinclude>
{{Overlay attributes|type=row|overlay=Water  
{{Overlay attributes|type=row|overlay=Water  
|attribute=AVG_TERRAIN_STORAGE_M
|attribute=AVG_TERRAIN_STORAGE_M
|unit=length
|unit=m
|description=When determining the water level of a grid cell that will be averaged, the level will ignore the part that is reserved for storage.  
|description=When determining the water level of a land cell that will be averaged, the level will ignore the part that is reserved for storage.  
|defaultvalue=0,05
|icon=Waterwizard_icon_avg_terrain_storage_m.png
|range=0 to 10000
}}</onlyinclude>}}
}}</onlyinclude>}}


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{{article end
{{article end
|notes=
|notes=
* This option is only used when the [[Surface_water_(Water_Overlay)|surface water mode]] is set to '''Avg Terrain''', '''Avg Shoreline''' and '''Hybrid'''.
* This option is only used when the [[Surface_water_(Water_Overlay)|surface water mode]] is set to '''Avg Terrain'''.
* Contrary to the title, this storage applies to both land and waterway cells.
|howtos=
|howtos=
* [[How to add and remove an Attribute]]
* [[How to add and remove an Attribute]]

Latest revision as of 13:01, 29 January 2024

Average terrain storage can be configured in the Simulation Settings step, when the surface water mode set to Avg Terrain.

This storage amount will allow water to infiltrate into the surface and evaporate, before being averaged away into the water way.

Notes

How-to's