Budget

From Tygron Support wiki
Revision as of 09:58, 22 September 2020 by Reijn@tygron.com (talk | contribs) (Created page with "right|thumb|300px|An example of a budget overview The budget of a stakeholder is the amount of money it can spend during a session, budgetary cons...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
An example of a budget overview

The budget of a stakeholder is the amount of money it can spend during a session, budgetary considerations and targets can guide the stakeholder in its spendings. There are various ways to get an insight into the financial status and thereby the made costs of a stakeholder during a session. The amount of money a stakeholder has during a game is influenced by income and cost. The cost a player makes consists out of the expenses, actions exceeding the budget of a stakeholder are not possible. One method to access the cost made is to use the financial system, this option can be added via the action menu.

Editor → Future Design (Ribbon tab) → Actions (Ribbon bar)

The budget overview can be added to a stakeholder by selecting finance in the Special Options dropdown menu. This overview gives a convenient and quick insight in the Expenses and Income.

The Budget (Indicator) is another useful tool to gain insight in the cost balance of a stakeholder.

Editor → Current Situation (Ribbon tab) → Indicators (Ribbon bar)

This indicator can also be used to set specific financial targets for a stakeholder, making a stakeholder aware of certain budgetary consequences.

See also