GeoJSON: Difference between revisions

From Tygron Support wiki
Jump to navigation Jump to search
Line 44: Line 44:


===Import options===
===Import options===
[[File:GeoJSON_area.jpg|framed|right|The GeoJSON import screen for areas.]]
[[File:GeoJSON_area.jpg|framed|left|The GeoJSON import screen for areas.]]
After selecting a data type, a new window will appear, which allows configuring how the data will be interpreted. Some options are present for all data types. A few are only applicable for specific data types.
After selecting a data type, a new window will appear, which allows configuring how the data will be interpreted. Some options are present for all data types. A few are only applicable for specific data types.



Revision as of 14:30, 11 August 2016

This article is a stub.

Template:Learned

What is GeoJSON

GeoJson is a file format, which is meant to store data about geographical features (GIS data). It is a simple text-based format which can be inspected by humans, but is also readable by most GIS software.

How GeoJSON relates to the Tygron Engine

Projects in the Tygron Engine consist of a number of spatial data layers, such as constructions, zones, and land. When a project is newly created using the wizard, much of this data is already aggregated from available data. However, it may be desirable to load additional data into the project. The Tygron Engine can read GeoJSON files for this purpose.

When to use GeoJSON files

The Tygron Engine creates projects using the wizard with a number of default data sources. However, some users or organisations may have data which is preferable or complementary to the data already present in the project. This may be for a number of reasons:

  • The project takes place in a location for which there are no data sources connected by default
  • The default data sources are not accurate or up-to-date enough
  • The project's intended starting situation is not the same as the real, current situation
  • There is some form of data which is not covered by the Tygron Engine by default

In these situations, data in the Tygron Engine can be overwritten or supplemented by the user.

Data in the Engine

When loading a GeoJSON file, it can take the form of a number of data types. Currently, it is possible to use GeoJSON files to automatically create or update a number of types of data in the world. Data can be loaded in as:

  • Constructions (Constructions placed based on the shapes defined in the file)
  • Areas (Areas placed based on the shapes defined in the file)
  • Zoning (Zones placed based on the shapes defined in the file)
  • Construction values (Constructions are modified based on the attributes in the file)

How to prepare a GIS file

A GIS file can be converted into a GeoJSON file, so that it can be loaded by the Tygron Engine. Any GeoJSON file must conform to a number of prerequisites before it can be loaded properly. Files which do not conform to these prerequisites may not be loaded properly by the Tygron Engine.

  • The file must be saved in GeoJSON format.
  • The file must use coordinate system EPSG:3857, Pseudo Mercator.
  • The file must use character encoding UTF-8.
  • All desired shapes must be polygons. Not lines or points. Non-polygon shapes are ignored.
  • All desired attributes must be numerical, so that they can be loaded as valid attribute values. Non-numeric attributes are ignored when attempting to load them as attributes.

To convert a GIS file so that it meets these requirements, almost any GIS application can be used. ArcGIS Desktop is one example. An open-source alternative is QGIS. Whichever application is selected should allow for inspecting the existing shapes, and transforming them into polygons. This can often be done by, for example, creating a buffer around any shape which is not yet a polygon. They should also allow for inspecting and adding attributes to the shapes. Any attribute information which is to be uploaded should be numerical. If any attribute is not numerical, the values of that attribute must either be changed to be valid numbers, or a new attribute must be created with a numerical value based on the desired attribute. When this is done for all desired shapes and attributes, the file must be saved with the proper format. It must be saved in the coordinate system specified above, as a GeoJSON file with UTF-8 character encoding. This results in a single ".geojson" file, which can be loaded into the Tygron Engine.

How to Convert a GIS file:
  1. Open the GIS file in a GIS application, such as QGIS
  2. If necessary, turn non-polygon shapes such as lines or points into polygons
  3. If necessary, make sure all desired attributes are numeric
  4. Save the file in GeoJSON format, using EPSG:3857, Pseudo Mercator, with encoding UTF-8

How to prepare a GIS file using QGIS

How to load a GeoJSON file into the engine

The Tygron Engine can be provided with a GeoJSON file, either by dragging-and-dropping the relevant file into the Tygron Engine, or by selecting "Import GeoJSON File" from the relevant Ribbon dropdown menu in the Tygron Engine.

  • When using the dropdown menu, a file-selection screen will appear, so that the relevant GeoJSON file can be selected.
  • When a GeoJSON file is dragged-and-dropped into the Engine, a window will appear, so that the type of import can be selected (i.e. what kind of component to create based on the data in the file).

Import options

File:GeoJSON area.jpg
The GeoJSON import screen for areas.

After selecting a data type, a new window will appear, which allows configuring how the data will be interpreted. Some options are present for all data types. A few are only applicable for specific data types.

File selection

File:GeoJSON option select.jpg
How many shapes intersect with the 3D world, and the "File selection" option.

A GIS file can contain a number of features, but when importing them into the Tygron Engine, only the features which lie within the 3D world. When importing a file, at least one feature of the GIS file should be present in the 3D world, or it is not possible to load data from that file.

Merge polygons

File:GeoJSON option merge.jpg
The "Merge" option.

It is possible to merge all features into a single polygon. This can be useful when the there just needs to be a test for the presence of the data itself, and any subdivision in that data is not relevant for the project. Be carefull when using this options, as it may lead to very large polygons, which may result in a decrease in performance.

Filter polygons

File:GeoJSON option filter.jpg
The "Filter" option.

When desired, it is possible to filter which features to import into the project. When the filter option is selected, some additional fields become available, which allow for the selection of an attribute and a value to filter on. Only features, the indicated attribute of which has the value entered, will be included in the import. There will be a display of how many features are selected based on the currently selected attribute and value. To help input a valid value, there is also an option to display all valid values for that attribute.

Name

File:GeoJSON option name.jpg
The "Name" option.

Some components in the project can be named, such as constructions and areas. For these components, it is possible to select an attribute which will dictate the names of the imported features. If no specific attribute is selected to base a name on, the components are named after the file currently being imported.