How to add a breach level area to a breach: Difference between revisions

From Tygron Support wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
{{Editor steps|title=add a [[Breach (Water Overlay)|breach]] with an [[Breach level area (Water Overlay)|level area]] to a  [[Flooding_(Overlay)|Flooding Overlay]] manually
{{Editor steps|title=add a [[Breach (Water Overlay)|breach]] with an [[Breach level area (Water Overlay)|level area]] to a  [[Flooding_(Overlay)|Flooding Overlay]] manually
|Make sure you already have a [[Breach (Water Overlay)|breach area]] defined. If not, check the other [[How to add a breach with external area manually|how to]] 's below.
|Make sure you already have a [[Breach (Water Overlay)|breach area]] defined. If not, check the other [[How to add a breach with external area manually|how to's]] below.
|[[How to add and remove an Area|Add an Area]] to the project. This will be the breach input area.
|[[How to add and remove an Area|Add an Area]] to the project. This will be the breach input area.
|[[How to draw a feature|Draw]] the breach input area in the [[3D visualization]], in the location where the water from the breach should emerge (see tips below in gallery).
|[[How to draw a feature|Draw]] the breach input area in the [[3D visualization]], in the location where the water from the breach should emerge (see tips below in gallery).

Revision as of 17:16, 18 January 2023

How to add a breach with an level area to a Flooding Overlay manually:
  1. Make sure you already have a breach area defined. If not, check the other how to's below.
  2. Add an Area to the project. This will be the breach input area.
  3. Draw the breach input area in the 3D visualization, in the location where the water from the breach should emerge (see tips below in gallery).
  4. Add an Attribute to the created Area, with the breach level area attribute name and a value of choice. The attribute will make it available to select. Make sure this area is not a breach area itself.
  5. Also give the area a name that is easy to identify.
  6. Open the Overlay's Flooding overlay wizard and continue to the step concerning Breach growth.
  7. For the breach level area, select the created level area.
  8. Click on show to verify this is the correct area.
  9. Continue with the wizard.