How to add a breach level area to a breach: Difference between revisions

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{{Editor steps|title=add a [[Breach (Water Overlay)|breach]] with an [[Breach level area (Water Overlay)|level area]] to a  [[Flooding_(Overlay)|Flooding Overlay]] manually
When setting up a [[Breach (Water Overlay)|breach]] for a [[Flooding Overlay]], the intent is for water to flow through it. That water must come from a defined source, and flow through a specific location. Water flowing through a breach is governed by, among other factors, the water level on either side of the breach. To properly measure the water level on the inside of the breach (e.g. , on the "dry" side of a levee), a specific [[Breach level area (Water Overlay)|breach level area]] can be configured, to define the location where water levels are measured for the purpose of water flowing through the breach.
|Make sure you already have a [[Breach (Water Overlay)|breach area]] defined. If not, check the other [[How to add a breach with external area manually|how to's]] below.
 
|[[How to add and remove an Area|Add an Area]] to the project. This will be the breach input area.
{{Editor steps|title=add a breach with a level area to a  Flooding Overlay manually
|[[How to draw a feature|Draw]] the breach input area in the [[3D visualization]], in the location where the water from the breach should emerge (see tips below in gallery).
|Make sure you already have a [[Breach (Water Overlay)|breach area]] defined, either with an [[How to add a breach with input area manually|input area]] or a [[How to add a breach with external area manually|virtual external area]].
|[[How to add and remove an Area|Add an Area]] to the project. This will be the breach level area.
|[[How to draw a feature|Draw]] the breach level area in the [[Project area]], in the location where the water level should be measures for the breach flow calculations.
|[[How to add and remove an Attribute|Add an Attribute]] to the created [[Area]], with the [[Breach level area (Water Overlay)|breach level area]] attribute name and a value of choice. The attribute will make it available to select. Make sure this area is not a breach area itself.
|[[How to add and remove an Attribute|Add an Attribute]] to the created [[Area]], with the [[Breach level area (Water Overlay)|breach level area]] attribute name and a value of choice. The attribute will make it available to select. Make sure this area is not a breach area itself.
|Also give the area a name that is easy to identify.
|Also give the area a name that is easy to identify.
|Open the Overlay's [[Flooding_(Overlay)|Flooding overlay wizard]] and continue to the step concerning Breach growth.
|Open the Overlay's [[Flooding (Overlay)|configuration wizard]] and continue to the step concerning Breach growth.
|For the [[Breach level area (Water Overlay)|breach level area]], select the created level area.
|For the [[Breach level area (Water Overlay)|breach level area]], select the created level area.
|Click on show to verify this is the correct area.
|Click on show to verify this is the correct area.
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{{article end
{{article end
|seealso=  
|howtos=  
*[[How to add a breach with input area manually]]
*[[How to add a breach with input area manually]]
*[[How to add a breach with external area manually]]
*[[How to add a breach with external area manually]]
|seealso=
*[[Breach level area (Water Overlay)]]
}}
}}
[[Category:How-to's]][[Category:Water]]

Latest revision as of 16:52, 30 January 2024

When setting up a breach for a Flooding Overlay, the intent is for water to flow through it. That water must come from a defined source, and flow through a specific location. Water flowing through a breach is governed by, among other factors, the water level on either side of the breach. To properly measure the water level on the inside of the breach (e.g. , on the "dry" side of a levee), a specific breach level area can be configured, to define the location where water levels are measured for the purpose of water flowing through the breach.

How to add a breach with a level area to a Flooding Overlay manually:
  1. Make sure you already have a breach area defined, either with an input area or a virtual external area.
  2. Add an Area to the project. This will be the breach level area.
  3. Draw the breach level area in the Project area, in the location where the water level should be measures for the breach flow calculations.
  4. Add an Attribute to the created Area, with the breach level area attribute name and a value of choice. The attribute will make it available to select. Make sure this area is not a breach area itself.
  5. Also give the area a name that is easy to identify.
  6. Open the Overlay's configuration wizard and continue to the step concerning Breach growth.
  7. For the breach level area, select the created level area.
  8. Click on show to verify this is the correct area.
  9. Continue with the wizard.