How to add a spatial Panel: Difference between revisions

From Tygron Support wiki
Jump to navigation Jump to search
mNo edit summary
No edit summary
Line 9: Line 9:
| The [[Panel]] is now added. Make sure it is selected
| The [[Panel]] is now added. Make sure it is selected
| At the bottom of the [[right panel]], select "Add point".
| At the bottom of the [[right panel]], select "Add point".
| Use the [[brush]] to place a point in the [[3D world]].
| Use the [[brush]] to place a point in the [[3D Visualization]].
| The [[Panel]] now has a location in the [[3D world]].
| The [[Panel]] now has a location in the [[project area]].
| If the [[Panel]] is [[visible (Panel Attribute)|visible]] to the user's [[Stakeholder]], a [[Popup]] will be visible in the [[3D world]].
| If the [[Panel]] is [[visible (Panel Attribute)|visible]] to the user's [[Stakeholder]], a [[Popup]] will be visible in the [[3D world]].
|}}
|}}

Revision as of 12:11, 30 January 2023

Panels form a (custom) interface element for the end-user. To use a Panel, it must first be added to the Project.

Editor → Current Situation (Ribbon tab) → Panels (Ribbon bar)
How to add a Panel:
  1. Open the list of Panels.
  2. At the bottom of the left panel, select the desired type of Panel.
  3. Click on "Add Panel".
  4. The Panel is now added. Make sure it is selected
  5. At the bottom of the right panel, select "Add point".
  6. Use the brush to place a point in the 3D Visualization.
  7. The Panel now has a location in the project area.
  8. If the Panel is visible to the user's Stakeholder, a Popup will be visible in the 3D world.

Notes

  • If the Panel is not set to be visible in its current state or to the current Stakeholder, you can still check whether the Panel has a location set by moving the camera and then selecting the Panel in the left panel. If the camera automatically moves to the intended location in the 3D world, the location of the Panel has been set successfully.