Water stress result type (Water Overlay): Difference between revisions

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|m (mm)¹
|m (mm)¹
|[[Result_type_(Water_Overlay)#Maximum_resulttype|Maximum]]
|[[Result_type_(Water_Overlay)#Maximum_resulttype|Maximum]]
|The amount of water on the surface, similar to [[Surface_max_value_result_type_(Water_Overlay)|SURFACE_MAX_VALUE]]. However, for [[Water_(Water_Overlay)|water terrains]], the water level must rise by at least [[Allowed water increase m model attribute (Water Overlay)|ALLOWED_WATER_INCREASE_M]]. Otherwise, the resulting value in those locations will be zero.
|The amount of water on the surface, similar to [[Surface_max_value_result_type_(Water_Overlay)|SURFACE_MAX_VALUE]]. However, for [[Water_(Terrain)_(Water_Overlay)|water terrains]], the water level must rise by at least [[Allowed water increase m model attribute (Water Overlay)|ALLOWED_WATER_INCREASE_M]]. Otherwise, the resulting value in those locations will be zero.
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Revision as of 14:02, 8 April 2019

Result type Unit Display mode Description
WATER_STRESS m (mm)¹ Maximum The amount of water on the surface, similar to SURFACE_MAX_VALUE. However, for water terrains, the water level must rise by at least ALLOWED_WATER_INCREASE_M. Otherwise, the resulting value in those locations will be zero.

See also