Event Bundle: Difference between revisions
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* [[How to add and remove Event Bundles]] | * [[How to add and remove Event Bundles]] | ||
* [[How to edit Event Bundle events]] | |||
==Adding, removing and editing events== | ==Adding, removing and editing events== |
Revision as of 11:17, 6 October 2022
Event bundles are collections of events that can be triggered as one package. The advantage over loose events is that event bundles can be triggered by multiple sources. Event bundles can be used to trigger events at specific points during a cinematic. Additionally, event bundles can be added to action menus, such that stakeholders can trigger these events directly as an action. This can be useful to, for example, rewatch a cinematic.
Server events and client events
Events in event bundles can be split into two groups: server events and client events.
Server Events
- Main article: Server Events.
Server events are events which are communicated to the server, and may have effects for all stakeholders. An example of this is the activation of a measure. This may affect the 3D world and the indicator scores; changes which are also visible and possibly important to other stakeholders.
Client Events
- Main article: Client Events.
Client events are not communicated to the server and and are usually a graphical effect for the stakeholder who triggered the event. Examples of this include flashing an action menu to draw the user's attention, or the visualization of a weather effect.
How-to
Adding, removing and editing events
Because events can be added to, and removed from several types of items in a project, please see the respective articles on those items for more information on where to add and remove events. For example, if you wish to add an event to a measure, please see the article on measures. Similarly, for information on how to connect event bundles to elements in a project, please see the respective articles on those elements for more information.
For the exact steps for adding, removing, and changing events, please see Editing Events.