Sewer area (Water Overlay): Difference between revisions
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A sewer area is part of the definition of a [[sewer model (Water Overlay)|system of sewers]] in the specified area. A sewer is assumed to be present in all locations where a sewer area intersects with a [[ | A sewer area is part of the definition of a [[sewer model (Water Overlay)|system of sewers]] in the specified area. A sewer is assumed to be present in all locations where a sewer area intersects with a [[Sewered (Water Overlay)| sewered building]]. | ||
In other words, a sewer is present if: | In other words, a sewer is present if: | ||
* It is covered by a | * It is covered by a [[building]] with a [[Sewered (Water Overlay)|SEWERED]] attribute > 0. | ||
* It is covered by a sewer area with a [[ | * It is covered by a sewer area with a [[Sewer storage (Water Overlay)|SEWER_STORAGE]] attribute > 0. | ||
A sewer area can also pump stored sewer water to an [[External area (Water Overlay)|external area]] outside the project. However, water that has been pumped out will remain in the external area and cannot be pumped back. By default sewers do not pump water to external areas. | A sewer area can also pump stored sewer water to an [[External area (Water Overlay)|external area]] outside the project. However, water that has been pumped out will remain in the external area and cannot be pumped back. By default sewers do not pump water to external areas. | ||
{{Overlay keys|suppresscategory=true| | {{Overlay keys|suppresscategory=true| | ||
{{:Sewer storage (Water Overlay)}} | {{:Sewer storage (Water Overlay)}} | ||
{{:Sewer pump speed (Water Overlay)}} | {{:Sewer pump speed (Water Overlay)}} | ||
}} | }} | ||
* With the [[ | {{article end | ||
|notes= | |||
* With the [[Water Overlay Wizard]], [[How to generate a sewer|sewers can be generated]] based on [[neighborhood]]s in the project. | |||
* Water pumped out of a sewer cannot be pumped back once it has left the hydrological model. | * Water pumped out of a sewer cannot be pumped back once it has left the hydrological model. | ||
|howtos= | |||
* [[How to generate a sewer]] | |||
* [[ | |seealso= | ||
* [[Sewer model (Water Overlay)]] | |||
* [[Sewer overflow (Water Overlay)]] | |||
* [[Sewer model (Water Overlay) | }} | ||
* [[Sewer overflow (Water Overlay) | |||
{{WaterOverlay hydrological features nav}} | {{WaterOverlay hydrological features nav}} |
Latest revision as of 14:59, 6 October 2022
A sewer area is part of the definition of a system of sewers in the specified area. A sewer is assumed to be present in all locations where a sewer area intersects with a sewered building.
In other words, a sewer is present if:
- It is covered by a building with a SEWERED attribute > 0.
- It is covered by a sewer area with a SEWER_STORAGE attribute > 0.
A sewer area can also pump stored sewer water to an external area outside the project. However, water that has been pumped out will remain in the external area and cannot be pumped back. By default sewers do not pump water to external areas.
Icon | Key | Unit | Range | Description | Default value |
---|---|---|---|---|---|
SEWER_STORAGE | m | The maximum water height the sewer can store. This value, multiplied by the grid cell size and the amount of grid cells marked as sewered, forms the total amount of water this sewer can store. | n/a | ||
SEWER_PUMP_SPEED | m3/s | The amount of water removed from the sewer per second, by pumping it to an external area outside the project. | 0 |
Notes
- With the Water Overlay Wizard, sewers can be generated based on neighborhoods in the project.
- Water pumped out of a sewer cannot be pumped back once it has left the hydrological model.