Area: Difference between revisions
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Contrary to [[building]]s, [[neighborhood]]s, or [[terrain]]s, areas are allowed to overlap. They are also not bound to a [[layer]]. Because of this, they can be used for multiple purposes at the same time. By using attributes, it's possible to define and identify the purpose of an area. | Contrary to [[building]]s, [[neighborhood]]s, or [[terrain]]s, areas are allowed to overlap. They are also not bound to a [[layer]]. Because of this, they can be used for multiple purposes at the same time. By using attributes, it's possible to define and identify the purpose of an area. | ||
===Overlays=== | |||
Specific areas can be visualized using an [[Areas (Overlay)]]. This [[overlay]] can be used to inform stakeholders about a specific concept or calculation. The overlay can also change during the session if, for example, the area is (de)activate or its color is changed. | |||
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*[[How to edit area properties]] | *[[How to edit area properties]] | ||
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[[Category:Items]][[Category:Area]] | [[Category:Items]][[Category:Area]] |
Revision as of 13:45, 21 October 2022
In the Tygron Platform, an area is comprised of a polygon, a name and a number of attributes, which can be completely user-defined. Areas do not do much on their own, but can be used in conjunction with Overlays, TQL and Excel to implement powerful and complex calculations for a project.
Contrary to buildings, neighborhoods, or terrains, areas are allowed to overlap. They are also not bound to a layer. Because of this, they can be used for multiple purposes at the same time. By using attributes, it's possible to define and identify the purpose of an area.
Overlays
Specific areas can be visualized using an Areas (Overlay). This overlay can be used to inform stakeholders about a specific concept or calculation. The overlay can also change during the session if, for example, the area is (de)activate or its color is changed.