Limit Map: Difference between revisions
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[[File:Limited_calculation_area.jpg|thumb|Calculation limited by a Areas, enveloped by a rectangular bounding box]] | [[File:Limited_calculation_area.jpg|thumb|Calculation limited by a Areas, enveloped by a rectangular bounding box]] | ||
*To adjust this setting using the [[Tygron Client]], see [[How to calculate only a part of the Project map]]. | |||
* When updating Grid Overlays only the box is updated and the rest contains NO_DATA values. | * When updating Grid Overlays only the box is updated and the rest contains NO_DATA values. | ||
* Adding [[Skip_no_data_(Grid_Overlay)|SKIP_NO_DATA]]=1 as an attribute to any [[Grid Overlay]], keeps the orginal values in place. Note: This method allows for calculation larger then the GPU grid would allow by splitting the map up in Limit map boxes. | * Adding [[Skip_no_data_(Grid_Overlay)|SKIP_NO_DATA]]=1 as an attribute to any [[Grid Overlay]], keeps the orginal values in place. Note: This method allows for calculation larger then the GPU grid would allow by splitting the map up in Limit map boxes. | ||
{{article end | {{article end | ||
Revision as of 09:25, 17 October 2025
This article is a stub. The following information should be added:
- what happens when set based on a different Item (are changes reflected or not)
- Affects all grid overlays
- what about X queries of TQL for items outside limit map
- Document SKIP_NO_DATA on separate appropriate page.
- how to page for splitting up calculation
Limit Map is a Setting that stores the Multi Polygon that will be used to limit the calculation of Grid Overlays.
When this setting is configured with a non-empty Multi Polygon, the grid and TQL Queries are limited to a portion of the map. Limit map is always a rectangle bounding box of the Multi Polygon of the setting.

- To adjust this setting using the Tygron Client, see How to calculate only a part of the Project map.
- When updating Grid Overlays only the box is updated and the rest contains NO_DATA values.
- Adding SKIP_NO_DATA=1 as an attribute to any Grid Overlay, keeps the orginal values in place. Note: This method allows for calculation larger then the GPU grid would allow by splitting the map up in Limit map boxes.
